Bring more raids and more content

Let’s be honest - it’s the SAME rotation of expansion, patches, content etc. It’s X new stuff which is always - 1 raid, 8 M+ dungeons, some world content, a new World Boss, and quests that are limited and done once complete. What happened to the days of multiple raids and dungeons being released? Yes, you could go back to SOD or Classic, but why not change retail and morph it into what made it great back in the day. Why do we only have but one raid per patch? Why not provide 3-4 raids and let players gravitate towards which ones they want to do. It feels spoon fed and modeled only for a Race to World’s First for one tier. 8 M+ dungeons? Why not 12? or 14? Expand and provide more content. This would require more dollars and investment on Blizzards part - but they should start pushing up a new agenda with Microsoft and expand the game more.

Just my opinion and wish for something different than the same monotonous routine. I’m happy with the game currently, but why not try for something different?

Thoughts?

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Yeah I remember back in the good ole days where we got 1 raid per patch instead of now when we get 1 raid per patch. When will they learn

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It’s not even 8 Mythic+ dungeons in reality, many of them are the same ones that people have done numerous times in the past lol.

it actually got a little smaller. before most dungeons had 4 bosses, now there are many with just 3.

It has been this way since WoTLK. So… you are referring to Vanilla and TBC. Which you could not choose what raids you wanted to do. You had to gear from one tier to get to the next. Which meant by end of expansion, if you started late, you were going to have a hard time seeing the final raid.

Additionally, you would have guilds poaching players. Meaning, The better players in guilds, would leave for a faster progressing guild. Which meant you had a lot of feeder guilds that got stuck at a progression point, because they kept having to gear new players to progress the content they were on.

We still get a raid per patch. Same as then. But, we dont have to run the previous patch raid to be able to do it.

This is a 20 year old game. The type of content cadence you want would require close to doubling the team size. The main question is, would they be able to increase the revenue of the game to compensate? I can confidently say, that they have most likely done a ton of ROI analysis on that very question. And the development we get, is based on that.

It is largely how the modern gaming industry is run. Very few passion projects. Investors want short term quarterly gains. They want to invest in what they feel are “safe” investments. Then want to see large returns. And its tough to pitch that investing a ton of money into a 20 year old game is worth it.

With the recent large scale failures such as Suicide Squad Kills the Justice League, Skull and Bones, Concord, Dustborn, Forespoken, we are seeing what the gaming industry is becoming. With buggy game launches, and games launching that are feature incomplete, and take a year of patches to actually be the game consumers paid for, we are seeing the direct result of what the gaming industry is becoming.

It is a lot of passionate game developers, who are under the thumb of a large company, who decides what is made and when it launches, governed by a board of directors who represent the investors. They do not care are all about what they make and what they release. They just want good returns. And all of the recent flops, and utter garbage coming out of AAA studios truly shows how out of touch they are.

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Cata launched with 3 raids.

Raids have shrunk too lol.

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Ny’alotha was 12 bosses. Since then it seems we went down to 10, then 8.

we are sloooowly getting smaller content.

I remember when me and my brother spent 12 hours raiding Ny’alotha. I didn’t get a single drop. lol

I would like a dungeon rotation that had 10 or 12 dungeons, but I don’t want to juggle 4 raids at a time unless it’s in an awakened/fated format

@Gwilblack
Raids are cool but they have to make sense. Are we raiding because it’s part of the storyline or are we raiding just to raid?

I think you should finish the raids that are already on offer before asking for more.

Dude had AOTC months ago lol.

They’re gone, because it’s too expensive and our patch cadence is faster.

We got the following this patch:

  • 2 new Delves
  • 1 new dungeon
  • 1 new raid
  • new stories for the old Delves
  • new M+ rotation
  • new zone
  • new quests
  • new world boss
  • new WQs
  • new reps
  • new cosmetics
  • new tier
  • new gear

It did. But two were shorter raids from what was normal at the time. And the third was a two boss raid. They were three raids, correct, but they were short compared to previous raids, and the other raids of Cata.

I get what you are saying. It does feel like we are getting smaller raids and dungeons. The quality and complexity of the encounters is greater, but I am not sure if that actually makes them better.

Old expansions had the same 8-10 dungeons for the entire expansion. They never rotated. They never changed. They just were.

It is a good thing for dungeons that they are reworking some of them to be current. And we still are getting 8-9 New dungeons each expac. Then the remade ones, and previous expansion ones in a seasonal rotation.

I would prefer all 8 new dungeons are in the M+ rotation at first. Then then next two patches mix em up. Then the last post season season, is basically a voted on greatest hits of the 8 favorite dungeons from the expansion.

Some have 3. Some have 4 (Nok’hud Offensive… OOOOFFF). Some have 5 (Theatre of Pain… OOOFFF). Metrics and feedback show, the bulk of players like the quicker dungeons with varied pulls and routes.

I am with you here. I wish the dungeon pool per patch was larger. And we got more dungeons. It could work with the current scoring system for rating. It just would take you top 8 dungeon times out of 12. Sure that would leave the harder dungeons that would be “Dead Keys” like the old key system when you got one with bad affixes. I am sure there is a work around though.

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I too remember when we only got 1 raid per patch. no new dungeons, open world content, or anything just a raid. Such great times. Take your nostalgia goggles off.

I wish they’d let us play all the M+ dungeons that have an M+ mode.

they can make it where only the main 8 have the timer and the seasonal IO or w/e but wouldn’t it be cool to have a “random M+” mode with a pool of 60 dungeons?

Sometimes we get things spiced up with a 1 to 3 boss mini raid inbetween patches. BfA being the last one with Crucible of Storms.

Back in the day we also pretty much always had 1 raid tier per patch. With 3 raid tiers an expansion except for WoD (2) and WotLK (4) and BfA (4). Sometimes each raid tier was split up into multiple raids (Emerald Nightmare, Nighthold and Trial of Valor being 1 raid tier).

While having multiple raids is nice for a raid tier what was always a pain was clearing on raid then getting the entire guild to the other raid (Tempest Keep and Serpentshrine Cavern) so we gradually pretty much got a single raid instance with the occasional mid tier mini raid.

We have a TON more content now too. Beforehand we had the same M+ dungeons for the entire expansion. Now we have old dungeons in the rotation. In season 2 we have 5 dungeons from TWW as M+ with Operation: Floodgate. We have 2 new delves and a new challenge mode delve. More world content etc.