I’ve listed below several fun abilities that have been added and removed over the years that made the class fun. Some classes got a lot of love this expansion and had many old abilities re-added. I saw only a very small handful of abilities returned to warlocks like soulburn (thank you for bringing this back). There are more talents/abilities below I’d like to remind the dev team and players of in hopes that we see some of these these return in the near future to give us more variety and choices. Removed talents I’d like to see return:
Fel armor increase healing received 20%. Helps warlock survive getting trained by double melee.
Fel fire - an instant fire based damage spell that would extend the duration of corruption or immolate by 6 seconds to cast. This was a good filler spell in situations where you have to run or can’t cast
Shadow fury used to be instant cast, please bring that back.
Kiljadens cunning - your able to cast while moving, but run at 50% movement speed while casting
Archimonds vengeance- reflect 25% of damage taken over x seconds
Mannoroths fury - aoe damage radius is 200% normal
Metamorphosis - the caster version of demonic form with new abilities
Dark bargain - all damage reduced by 100% for 8 secs, but receive a dot equal to damage received
Devour magic returned to its original iteration of being able to devour a harmful magic effect from an ally or a beneficial magic effect from an enemy
Legion talents to have a permanent doom guard pet or infernal pet
Fel armor used to give a 20% increases healing received and this was nice especially with double melee comps sitting on warlocks for entire arena matches as it allows healers to keep up heals. Healers are having a hard time keeping up with double melee.
Shadow ward - absorbed a significant amount of shadow damage up to 30 seconds
Curse of doom used to have a small chance to summon a doom guard
Grimoire of supremacy talent to have permanent doom guard or infernal pets. This was amazing and fun to be able to permanently command these demons.
Dark regeneration- heal 25% hp over x seconds
Blood fear - makes fear instant cast at the cost of a cooldown.
Make banish a baseline spell.
Soul link used to be 20% baseline and I feel this needs to be brought back as the class feels very squishy in arena.
EDIT - Pet Abilities
Succubus Seduction - this used to never have a cooldown, but now has a 30 second cooldown or 20 if you spec into black harvest. I think this is unnecessary as the cc shares a DR with fear which has no cooldown. Can we please remove the cooldown?
Succubus used to have a knockback, but it had the lowest knockback distance in the game (5yds which is nothing). It’d be cool if they brought this back & gave the knockback a little more distance.
Imp fire shield and blood pack was removed replaced with flee along with a dispel ability. Flee is mostly useless and I think raids/dungeon partys would love to have blood pact and dark bargain back.
Conflag used to root enemies for up to 3 seconds. This would be amazing to have back