Bring back the threat & CC game to tanking / instances

I mean it honestly depends on gear. My Prot Warrior is not as geared as some of the people I run keys with (lul 375 weapon), and I will admit it IS hard to lose aggro nowadays compared to the past (it is straight up impossible on ST), but honestly threat should never be an issue. It is such a dated mechanic and Blizzard is definitely in agreement on that since they quickly remove threat wipes from mechanics after they are initially implement them. Remember when the mob in Freehold dropped threat every time they threw the tank and then proceeded to one shot a dps and the tank isn’t able to taunt both of them since you were REQUIRED to pull the pack of 2 before the first boss? That was REALLY good game design.

Also, I don’t understand why OP thinks that CC is not used at all. It is definitely used in higher keys for more annoying pulls if you aren’t straight up death running them. If Mass Resurrection was in the game prior to Cataclysm I can GUARANTEE people would be using that instead of CC’ing and pulling mobs individually in the likes of Vanilla/BC.

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LFR… :frowning:

Check my keystones, boyo. I raid more on my shaman and I completed 5/6 tanking challenges :pray::smile:

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While neither of you have actually done anything impressive in dungeons (on tanks) you have at least DONE a dungeon this season.

Aso, highest is a +6 on that paladin.
I’m not a hardcore player by any means but I’ve tanked a +10 in BfA thus far and have a little bit of raiding under my belt on my shaman. I’m pretty casual.

Yes, I too miss the way the dungeon game played back in classic.

Mythics are just Diablo 3 game play in WoW and it’s no substitute for how dungeons were back in the day where tactics mattered more than “power fantasy”.

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Implying tactics mean nothing in BFA M+ is one of the most ignorant things I have read on the forums. And I have been present for A LOT of Sunday posts.

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Oh yeah, it’s Sunday huh… :sweat_smile:

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People’s forum avatars don’t necessarily represent what they play in game.

Threat is still a thing. try running m+ with a good vengeance DH or two as a guardian druid.

It’s almost like they think that unless groups spend 5 minutes between each pull slowly marking targets and telling the dps what to CC, that CC doesn’t happen.

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Youll be disappointed by classic if this is your outlook. Threat is something that was only a product of poor design and bad players.

Go look into creative ways people have circumvented threat in classic. Most famously, a farmable mace from gnomer first boss.

In dungeons its even worse. Threat only exists there as a warrior. Paladin and druid tanks will never have threat issues ever and it feels like wrath dungeons at that point.

Cc only exists then to make sure the tank doesnt die, but if you can go full aoe the mobs die so fast tanking is just super easy.

Many dungeon groups just go full aoe anyway and kite with frost mage so neither cc or threat matter.
This is obviously compounded upon by the fact that dungeons are extremely easy in classic compared to bfa.

Meanwhile in bfa threat has been considerably made more important, the the point that people actually do pull threat off me in dungeons even when im doing full aoe, which never would have happened on my paladin in classic.

Cc they tried to make a thing wirh infested, but kind of just didnt work out. Cc now is interupts and aoe stuns. Much more complicated to use well as well.

This is my biggest concern with classic. Seems everyone wants to be a noob again, because when you actually look at the facts of many of these systems you realize that bfa genuinely offers a better experience for something you say is attractive about classic.

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I remember when you had to be slow and thoughtful with your pulls. What a long, strange trip it’s been from that to the current M+ environment.

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I dont mind the threat part currently but i do miss having to be more careful with pull sizes.

Skywall timewalking is a great example imo. You still have to cc the priests in the groups that have 2 or the mobs will never go down. Even the groups with one you need to be on top of interupts or they will stay healed.

These are the type of pulls i find more enjoyable as dps. I dont need every pull to be something complicated (not that cc 1 mob is complicated) but it makes the dungeons more interesting imo.

A lot of the pulls currently have something you have to watch out for but i feel they quickly get out geared or are still simple or easy enough you can do huge pulls. I wish instead of a timer they’d try and increase difficulty in other ways where you didnt feel rushed but could still have a challenging experience.

TLDR: Basically big pulls and weird or complicated skips are boring or stressful to me instead of fun. Personally id rather fewer but harder or more involved pulls and less or no skips

CC trivializes packs even today. CC was “mandatory” before because tank active mitigation was hot garbage (and most healers didn’t have externals either). Doing something like H SLabs or H MT in BC without CC and the tank wasn’t geared meant you were probably just doing to die. It also isn’t like the damage was spread out. Healer could just straight up spam healing surge (or whatever equivalent) on the tank because AoE damage on trash was few and far between and then drink after every pull.

Another example is pre-nerf Cata Heroics. They weren’t hard. I healed them on launch and it wasn’t “hard” you just had to CC like the entire pull and then drink after every pull because healer mana was gated behind intellect still. After you actually got your gear from Cata heroics then they were an absolute cakewalk before the nerf because healers didn’t have mana issues (especially with trinkets like the BoE from Vortex which gave a lot of spirit) and Tanks just didn’t die because they had massive mitigations due to Vengeance. Vengeance was one of the worst mechanics added to the game because you had Blood DKs doing obscene damage in AoE while Death Striking for half their health.

I can’t wait till the release of classic. Because many people on retail actually don’t know what it was like and will quit with a week of trying it out. Gonna have my popcorn ready for that day

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I am more along the lines of waiting for “Why do I need 200 Quillboar tusks?” or “Is the Zhevra Hoof quest bugged?” or “Where do I go for my water totems??”.

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You just wait till people realize they need to get the druid forms from a quest

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It’s always so interesting to see those with experience playing vanilla reminisce - I often do not see the “pining” for a lost era as many would have one believe.

Is classic something you guys look forward to… at all?

Not even a little bit

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So who is the intended market/demographic for classic? People who missed out? :thinking::thinking::thinking:

Honestly I am only going to dabble with it out of boredom if at all. I am about to have a 4th char at over 400 IL ready for 8.2 and it honestly doesn’t take much after to stay “up to date” in retail.

I’ll raidlog, do my weekly key, and if it is especially bad for keys, I’ll play something else. It might be classic. Idk. Its free.