Bring back the points system for PvE

Blizzard needs to scrap the vault based RNG reward system and bring back the Justice/Valor points vendors for PvE.

It is not fun to grind out dungeon after dungeon, raid after raid, with only the small potential for a tangible reward (by reward, I mean an upgraded piece of gear).

I want a guaranteed reward, even if small, for completing content (see PvP system). That is what a points system in PvE would give us. I can’t be alone in getting burnt out and discouraged by running multiple dungeons and not getting a single upgrade. It makes me not want to play any more, and I think the community feels the same.

Who is with me here? Does anyone believe the RNG method alone is a poor system for the overall health of the community/game?

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I’m personally undecided at this point but;

No you’re definitely not alone. There are a few guildies who definitely feel like you do.

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What makes you undecided? For me, it’s just so discouraging to run so much content and succeed but not have anything tangible to show. Sure, I boost my meager IO score, but I’d also like to have a direct correlation for the successful time I put into the game. At the end of the week, I want something guaranteed to show for it. For example, in PvP, I know if I cap my conquest points weekly I can afford to buy an upgraded weapon (which is what I want). If I want an upgraded weapon in PvE, I have to keep rolling dungeon after dungeon, raid after raid, with no guarantee of getting that upgrade in a reasonable amount of time.

I’m undecided because I do find the vault is working better than the chest did last expansion. It rewards players who do more content with more choices and being able to select from 2-6 is better than one. I don’t think they would give me a 220 item for just doing a +10 otherwise.

Even if you did do a fair bit of say raid/m+ in two weeks assuming you did your best and did 10/10 and 10 dungeons that would be 12 items to choose from. It’s unlikely that you’d be missing an upgrade for long.

While you’re correct it’s no guarantee it does work. I am finally starting to see the results.

We get the worst of both worlds with Shadowlands. And people seem content that their lord and savior Raid or Die, or Hard Content or Die, or Push or Die, or Group Up or Die, etc., insist their way is the only way.

I agree with you OP. We need compensation.

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I see your point. For me, there is just something dissatisfying about only seeing the fruits of my labor for a few minutes once a week (when I open the vault every Tuesday). And then, I only get to choose one item, which I hope is a big enough upgrade to help me push more content that week. It’s just not satisfying, probably because the work to reward ratio is disproportionate, in my opinion.

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Well I hope they’re able to find a solution for you and the many others who are in the same boat.

Our raid team broke up yesterday;
‘ Hi guys, i have unsubbed from the game as of today, i feel like the only real way to make progress gear wise and stuff is by doing Mythic+ and i have no interest in running them, they bore me.
Thank you for the runs, and the raids, i have had a lot of fun playing with and meeting you all, best of luck with the heroic progression :slightly_smiling_face:

‘ Think I’m gonna hang up my wow hat for a while, wow ain’t grabbin me like it used to and I’m having more fun in other games :expressionless: so take me off the roster coach I’m all used up xD’

Just two things I’ve put here. The rest had personal/raid related stuff in it.

I think unless they make changes to gearing there might be more people who leave.

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I agree. I’ve started running lower keys as off specs to keep me interested. Might give that a go.

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All MMOs have things in place to slow your progression down, but it’s not supposed to be the overall design philosophy. Shadowlands development team are just awful at hiding it.

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Run Mythic +'s all day, only get 35 anima to show for it. Then, get a ring you already have or get a high ilvl piece that is your legendary slot. It hurts.

Meanwhile, you sit there with an ilvl 171 weapon you got from a world quest.

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Shame to hear that. That is my overall concern for the community, and it seems like such an easy fix with the implementation of a points system in PvE. I think you can still keep the RNG vault system in place for big time upgrades, but allow for a smaller upgraded gear system via points. While this sounds like the covenant gear, that is locked behind a separate system, which I also would content doesn’t feel rewarding at all.

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Ffxiv does a great job with rewarding casual players. Tombstones give a guaranteed way of gearing up if you don’t get lucky with RNG. There should be a similar system in WoW. It feels good to have a currency that can be spent on getting upgrades, even if they’re small.

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Blizzard will end up putting a catchup system with 9.1, and we will cheer for them for making an actually good loot system. Cycle repeats. Why people still give them a chance after they keep making the same mistake over and over again and fixing it in the same way is beyond me.

It has been said many times before, but if Blizzard wants to slow down loot gain, a currency system would be the best way to do it.

Getting loot slower won’t feel bad if you can pick what you want.

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I’m 100% for deterministic gearing.
The drop rates are pretty lame. And we are starting to get into the weeks where the weekly vault may not have an upgrade for you. Especially if it continues to offer the same 4 slots its offered me each week.

This week, despite being easier affixes, I have little desire to run m+ to the extent I have been. 4 dungeons into the week with yet again straight anima to show for it.

I can only be shown so many chests, wrists gloves and boots before I get bored of it all.
My m0 trinket is starting to grow mold I think.

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Agreed. My mindset is similar to yours. It’s an easy fix from a business standpoint to keep people subscribed. They don’t have to reinvent the wheel here since its been done before and they have the system in PvP. Just have bosses drop points and gear so if you run those 4 dungeons this week, you get the points you need to upgrade the gear YOU WANT.

I have yet to see someone in this thread challenge that a tempered point based loot system in addition to RNG is a bad idea.

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I’m with you 100%.

I actually wouldn’t mind an “RP” element thrown in where you have to collect multiple items that can be guaranteed drops from bosses in order to craft an item (and even level it up).

So you’d pick up a hilt from one boss, ore from a gatherer, a gem/stone from another boss - combine with M+/Raid/Torghast magic dust and boom - an item! You can continue upgrading the ilvl of the item with more and more magic dust.

You can math out the acquisition rates to be on par with current RNG timeframes, while also adding a “TAD” bit of RNG by giving 1-2 players bonus magic dust when they successfully complete content.

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