More control is never a bad thing! It was fun to experiment with secondary stats.
I agree so long as there are no stats like hit or expertise in the game. Outside of added complication in gearing which might be bad for the general population, the only downside I had with reforging was the fact that items that were clear upgrades on their own oftentimes couldn’t be worn until after raid when you hit up the reforger. It greatly dampened the excitement of getting a drop when a piece that on its own was a double digit upgrade but when combined with the total stats of the rest of your gear was a downgrade until you could swap around your hit and expertise numbers.
Blizzard: “It’s not fun when you get a new drop and the first thing you have to do is change its stats.”
Most players: “It sure beats just having a piece of gear with the wrong stats!”
Is this some other borrowed power system that I missed?
does a quick google on wow reforge
Oh I see, mmm that looks really interesting. I agree this would be great to have , to roll off crap stats on items. ![]()
Reforge was awesome. Nobody in my guild complained about it. If it’s a problem, put reforger NPCs in the raid zone. Not really complicated.
It would be nice to drop vers off of dps gear. On the upside the itemization of stats is better then it was in vanilla ao blizz did learn something in 19yrs!
Loved reforging, would love to have it back. Get rid of the worthless stats on some of the gear I have to wear.
Something i wish they kept. It wasnt bad and actually helped a ton if you got shafted in raids. heck, maybe it could be time to revisit this with the vault now added.
agreed! Tinkering is great fun.
I approve this request.
Bring back reforging, please.
Sure, but we only have four secondaries to begin with. The old style would be a boring shallow system of basically no real consequence.
Bring back reforging, but only allow secondary stats to be reforged into tertiary ones. Add in some additional tertiary stats like +armor, +mana-regen, +dodge/resists. Let people have agency over those through “reforging” and now you have a system involving choices.
This is a bit too simple of a characterization. The presence of stats that had hard caps that were reachable and were the best stat until you reached cap made reforging a chore. Those such stats don’t exist anymore, which is what I think a lot of players aren’t considering when looking back at reforging.
If the reforging system were dropped into modern WoW, I don’t think there would be nearly as many complaints. Today, getting a decent upgrade might be 8% better than what you had before as it dropped, and then you could reforge it up to being 10% better, positives all around. But it was all too common for you to get an “upgrade” that would drop your hit or expertise below cap, making it a 4% downgrade until you reforged it (and possibly one or more other pieces) bringing it up to that 10% upgrade. It really did dampen the excitement to have a piece you knew would be good as soon as you went to the reforger, but was a glorified paperweight in your bag before.
To make sure it’s clear, I’m fully in favor of reforging coming back to the game since those stats are no more. It’s just a bit of revisionist history to position Blizzard as being completely out of touch with player desires when they removed it.