Bring back personal loot in raids, as the current rolling system appears to be problematic

Initially, I was excited to see the implementation of a shared loot pool and the need/greed rolling system, which appeared to create a more equitable experience. However, after four weeks of participation, my experience has shifted dramatically.

I have only received two pieces of gear during this 4 week period. So I nerded out and did some math on this weeks raid run. I found that approximately 90% of items were awarded based on rolls of 90 or higher. Notably, 26% of those rolls were 95 or above, and 12% were perfect 100s. This raises concerns about the randomness of the system; it seems highly unlikely that players will hit top rolls every loot phase yet they do.

Additionally, I have observed instances where players are rolling need on items that are not relevant to their current roles or switching loot specifications mid-fight to secure gear intended for other classes. I believe that locking players to their active spec during raids would help mitigate this issue.

In hindsight, I find myself missing the previous personal loot system, which at least guaranteed each player would receive some items each raid. While I understand that those who frequently roll high may advocate for the current system, it’s clear that the majority of items won are attributed to high rolls.

I appreciate the effort that has gone into developing the loot system, and I believe that further adjustments could enhance the overall experience for everyone involved. I would love to hear if others share similar sentiments or if there are plans to address these concerns.

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Lost some rolls last raid, did ya?

No it didn’t lmao

It was basically the same as the current system only every single roll was set to need.

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No thanks. Unless you want tanks and heals to become even more scarce in pugs.

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There was nothing about personal loot that made sure you got something. Hell the system often times would “reward” you with an item you didn’t even want and couldn’t trade due to it being an ilvl upgrade. That said, I do think they should go back to PL in any raid that isn’t mostly guild run.

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saw this coming based on all the threads this guy posted on his other alts lmaooo

Bountiful delves T8. Guarenteed 603 loot and a 616 vault

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Forget the loot in lfr, Just do delves get geared to surpass the next patch lfr. :rofl:

If you want tier you can use the catalyst. Consider lfr just bonus gear

Are we trying to bring this one back for the spam troll topic of the week?

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This has been my basic plan on my alt. I use delves to get 603 gear, converting what I need into tier. Run LFR for trinkets or super rares that I want and then use the vault to buy crests so I can craft 619 gear.

Group Loot is Personal Loot with more control.

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no. bad idea. blizzard added a loot spec option for a good reason.

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Here we go again.

There’s nowhere near enough information to actually have this point mean anything. If 10 people are rolling on each item that drops, you’re going to expect to see at least one roll of 90+.

Players changing their loot spec has been a thing since I started playing the game, because it allows you to fill in items for the spec you are gearing. It’s also not to “secure gear intended for other classes”, it is gear intended for their class.

This starts to hit on the same issue personal loot had, wherein you’d just be getting things you don’t really want. I don’t hate this idea, but I think it is better to allow folks looking for, say, a two-handed weapon and a tank trinket, to actually be able to roll on the weapon off the first boss and the trinket off the 5th boss without needing to drop group and rejoin a different run. It’s also something that we’ve had since at least Legion, I’d rather not go backwards.

The only items you were guaranteed to receive were the anima tokens, artifact power items, and quest items. Loot was never guaranteed off any boss or even a full raid clear with personal loot, and nobody has been able to show otherwise.

This is a nothingburger. The item goes to who rolls the highest, ergo the majority of items go to a high roll.

This statement is wrong on a statistical basis, but I can’t be bothered to show the math. Just read something on series-reliability and apply it to a sequence of fair chance rolls that are repeated 10 times (assuming 10 players rolling on the same item), with the rule that the “high roll wins.”

Your whole premise that “the randomness of the system” is potentially flawed is invalid, at least based on the proportions you presented (roll>90, 95, and =100).