This statement is clearly the best argument you could come up with. Lets go with some story time to clear up some of your definitive argument of “naw, uh”.
When Legion was new and Emerald Nightmare opened, the guild I was in, Alliance mind you, went in to the raid weak 1 with 15 players. The loot rules were set to Master Looter, and we completed everything to Ursok the first day.
When running the numbers during the raid, our lowest DPS was a Feral Druid. Each boss that dropped Leather loot, the other 14 players unanimously decided that this Druid needed help so we funneled loot to them. As a monk healer, I could have used an upgrade, but the Druid was barely doing enough DPS to validate their existence in the raid. Week 1, this Druid received 3 upgrades to push them up with everyone else in the raid.
Entering EN for week 2, this Druid had received a 4th upgrade in Mythic Plus leading in to week 2. When we pulled Nethendra, and after 2 wipes, I ran the numbers from the week prior. I then had to go into a private discord with the raid leader and talk to them about how the Druid, who was fed gear, and had 4 upgrades was doing 15% less DPS this week over the last week. Needless to say, this Druid was removed from the raid, and we found a replacement.
From week 3 on, we were raiding Emerald Nightmare Heroic, and we all decided to try Personal Loot instead of Master Looter. None of us required it, and Master Looter was working fine. We just all wanted to see the loot difference. Over the next few months, we actually received more transferable loot and upgrades then we had experienced with Master Looter, so we stuck with it. Even into doing Mythic Emerald Nightmare.
This lesson I learned isn’t about Master Looter or Personal Loot specifically. Its about how if you raid with like minded people, the loot distribution doesn’t matter. Our raid dumped 3 upgrades on a player who turned out to be a dud in every way possible. We didn’t disband the raid, or complain about the lost loot. We didn’t submit a ticket to Blizzard about how harmful inviting NPC’s to raids are and how they owe us something because of our discomfort. We simply put on our big boy pants and dropped bosses.
I agree with the previous posters in this thread that Personal Loot was made the default loot distribution method to slow down the top percentage of guilds who would min max so hard the content for them would be irrelevant when it went live. If this is the case, and I strongly believe it is the case, as Blizzard pretty much said so when they removed Master Looter to begin with, this leaves all the people who now say its because “muh fairness” in a state of delusion.
Any statement Blizzard has made in regards to Personal Loot being a more fair option is pandering to the players who lack the social skills to find a group that fits them. This isn’t a problem that popped up in Legion, or BfA, or Shadowlands. Its been around since Classic. I played a Rogue for the first 3 years of the game, and was constantly in dungeons. I didn’t have to wait for hours sitting in Ironforge waiting for a tank. I would log in and get whispers from folks to run Shcolo, Strat, and UBER’s. I was good, and the players who I met wanted me in their group. This continues to this day. Pandering to the other groups of players has set the bar so low, that it has affected all aspects of World of Warcraft now, not just loot distribution.
The arguments here over the last few days just reinforce this. The players who think Personal Loot is the only one true system, and all others are inferior, had no business buying and playing the game to begin with. Its why they didn’t play in Classic, BC, or Wrath.