As the Raid Leader for my team. I cannot stand the current loot system.
The current loot system makes things a huge headache for me and our team. While I do not consider our team hardcore at all. We still like having an organized system for ensuring the right gear goes to the right players and most importantly that our more dedicated players get loot priority over those who only causally show up every other week or so.
Before this expansion there was a huge debate over if the current loot system was going to be better or not. After a year in I can honestly say it is not. There have been countless times, like this past raiding weekend that so much gear was wasted as there was no one who needed or could use what items dropped. So, the whole argument that less gear would be wasted has at this point be proven incorrect, at least from my own experience it’s not better, nor worse. Just more of the same.
IMHO, they need to give Raid Leads back the option of Personal Loot or Master Looter.
I understand not everyone wants to deal with ML. Thats fair. More casual teams would most likely prefer PL. But I myself and I am sure other more organized raids would prefer Master Looter.
At least for my team, we have moved to a system that ensures S Tier items go to classes/specs (not players) that benefit the most. No one likes when a player rolls for a trinket for example that is B Tier for them, when its S Tier for another player. So, we use a semi-loot-counciled system that is spreadsheet based. So, players can see what classes get Prio on items. We also have an Attendance points system (similar to that used in EP/GP) to determine who is part of our Core Raider group and who is Casual Player. Whereas Core Raiders get prio on gear upgrades over Casuals or new Trials. Which I think is 100% fair.
BUT this is annoying to enforce as the raid leads (mostly me) have to closely monitor what gear drops and who is rolling. We also had at least two counts of ninja need rolling for item from trials that got them banned from the guild and thus booted from the team as well.
But if we could just get ML back, then we can at least sort through what is dropping to ensure each item goes to the correct player that it’s an upgrade for.
16 Likes
Hard agree. In before the community defends the current dumpster fire system.
3 Likes
No
Use a mod if you want master looter.
3 Likes
I’m confused a bit.
From one side you’re saying that group loot is bad for loot drops but ML works the same way as far as loot drops, sure the distribution is different.
Maybe raids should just drop more loot?
5 Likes
Nah, too many guild leaders abused it in the past…thank them for the current system. It’s not really about “dealing with ML”. It’s about not getting taken advantage of by a toxic raid leader.
8 Likes
We also had at least two counts of ninja need rolling for item from trials that got them banned from the guild and thus booted from the team as well.
Explain your loot rules up front. This is the reason why master looter doesn’t exist.
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ML doesn’t fix this, so unless your team would be using PL (which the rest of your post indicates would not be the case,) you’d be no better off.
5 Likes
Master looter was removed for the exact reasons you want master looter back.
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No single player should have the ability to control another players loot drops.
I hope it stays eternally dead
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If you dont like the teams loot rules, then dont raid with them. Pretty simple.
And I understand this as well. I have been taken advantage of also. But on the same note, its horribly bad design for a player to raid for months for an item. Then have it snatched up by someone who wants it for a cool transmog. Or someone roles on a trinket that S Tier for X class/spec, but B Tier at best for other players and they just want it cuz they want it. When that type of nonsense does not help the team.
It’s about benefiting the TEAM. What’s best for the team.
If players dont like that, there are tons of useless guilds out there they can happily be stuck on heroic raid with the rest of the season.
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Mythic raiders aren’t special. The raid gets cleared in less than heroic ILVL usually.
Just build up ILVL like everyone else has to do…You have MONTHS to clear it
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This has never been true, world first raiders have around mythic ilv when they clear the raid, why do you think they do so many splits?
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You totally missed understood my statement…
I dont have a problem with gear, my team does not have a problem with gear. We clear Heroic in just under 2 hours time. Why? Because I make sure the right gear goes to the right players and my team thanks me for it.
Have you tried using RCLootCouncil.
Works pretty great for our team.
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Thank You Sir May I Have Another?!?

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Just out of curiosity, how long does your trial period last before a decision is made to invite the player and put them on the loot treadmill?
Is there fallout where lower performers get less gear even if they show up to every raid and fall behind because the best loot is funneled to those already geared?
LOL no. Master loot was removed to slow down gearing and thus make raid content last longer.
I have long said that master loot should be an option for guild groups, but personal loot should be mandatory for pugs, including those who pug into guild groups. The crack mathematicians at Blizzard could figure out how to make that work.
I think a big part of bringing back group loot to raiding was devs wanting to troll LFR heroes. And allowing trading between realms directly introduced payment for loot being held for ransom in LFR by players who only rolled so they could grift off desperate undergeared players. Thus leading to more cash shop purchases of gold.
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If people want to ninja they can just disable it and roll need on what they want.
There is no real reason on why we don’t have master loot back, any decent guild is basically currently doing a form of master loot anyway.
Master loot was disable for pugs back in WoD, is not an issue for 90% of the playerbase that pugs.
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Removing master loot doesn’t make gearing take longer.
It changes the allocation if people don’t agree where the items should go.
There is no real reason on why we don’t have master loot back, any decent guild is basically currently doing a form of master loot anyway.
What makes it different is that it’s an opt-in. The game does not provide the tools for it to be that way.
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Hard No on ML. It’s grossly abused in pugs (and many guilds) and would give an unfair advantage to guilds that used it fairly. One group of players should not be able to loot funnel when nobody else can.
No element of ml is actually good for the game. Sure, it might be great for a handful of players progression but even in the best case it allows for the consumption of content at a faster rate and then we end up with, “rhhiieeee content drought I’m unsubbing”.
4 Likes
It did. Removal of master loot was accompanied by the inability to trade gear that was a higher ilvl to someone else for whom it had better stats. The waste of gear was built into the personal loot system.
1 Like