Bring Back Mana Burn

I’m tired of dealing with healers that won’t die, even when three people are piled onto them. Being back mana burn!

4 Likes

I missed this spell.

It was impactful but the most challenging mana removal ability in the game to pull off since you can LoS the cast bar.

But as a priest, I absolutely hated getting Viper Sting on me from Hunters lol. It was the absolute worse because you cant remove it, you can only try to delay them from firing it off or nuking them into oblivion as quickly as possible or else you play the ring around the pillar game and wait to fear them and maybe drink lol.

At least with warlocks Mana Drain you can stop their channel with Silence or fear or other options lol.

1 Like

If they give us Mana Burn back they’ll probably give that atrocious Demon Hunter mana burn back as well and I’d sooner chew on a bag of rusty nails than deal with that again.

I’d like it back as dispel protection for Vampiric touch acquired through a talent.

2 Likes

Absolutely would love tying dispel protection of Vampiric Touch to zap the dispelers mana.

But I don’t think it should be a talent. It needs to be baked into the spell imo.

Because it is a waste of a talent in the spec tree because it can’t exist in the class tree and even if it did in the form of a talent that shifted based on what spec your in, it still would be pretty lackluster because it would be just a dead talent that you would have to attempt to bypass for PvE since it’s nigh worthless.

If it was a PvP talent then again that in of itself is pretty bad as you loose a talent slot and the answer isn’t to always just put it in the PvP talent pool bin as you detract from actual interesting PvP talent choice options that should be noticable based on what you the priest does, not be determined it’s effectiveness based on if the enemy decides to dispel it or not.

So it really should just be baked into the spell imo.

It makes the most sense imo to be a mana burn of sorts because dispel protection really only matters when you have healers Dispeling your dots. Sure you can have classes use their immunities like Ice Block and the like but those are rarely a problem and can’t happen consistently.

So punishing a healer with a mana zap will at least lock in your dots more often.

It would then only make sense to remove dots when Devouring Plague is applied.

On the fence on this but it would be cool if Devouring Plague had its own dispel protection since it’s a disease and disease removal is not limited to a cooldown to the extent that magic Dispeling does.

So if Devouring Plague did have some manner of dispel protection that created some healing absorb would both work and thematically fitting since Priest is all about the transfer of health be it things like Void Shift or Vampiric Embrace gaining health from dealing damage etc.

So…

Dispeling Vampiric Touch = Small mana burn on the dispeler
Dispeling Devouring Plague = Healing absorb debuff on the target

That at least is what I would choose to do.

Edit:

Some other methods to achieve similar results is instead of burning mana and creating a healing absorb debuff, you can go this route…

Dispeling Vampiric Touch inflicts a debuff on the dispeler which causes the mana cost of their spells to be increased by 100% for 10 seconds.

I think it was the chromag fight in BWL that inflicted those afflictions on players and I think it was the blue affliction that caused your mana spells to cost 100% more or something. So basically build that into Vampiric Touch when dispeled.

For Devouring Plague, instead of an healing absorb debuff, you could have a mortal strike like effect that reduces incoming healing to a degree? Though I think I like the healing absorb debuff more.

Just tossing ideas out and seeing what sticks.

Your thinking is too limited. It should be a talent which also does something else, like maddening touch. It doesn’t need to be a waste simply because it has dispel protection.

And make fel hunters viable again vs casters to where they could actually OOM them when not killed quickly enough.

1 Like

Mana pools back during Vanilla were absolutely tiny. You could oom yourself in under 30 seconds so it made Mana Burn and Viper Sting pretty strong.

Starting at BC they made the mana pools a lot bigger so mana drains were basically pointless.

WOTLK is when healers started getting infinite mana and I would often have 30+ minute matches chasing Resto Druids around while playing my Lock or DK. It’s the reason why they eventually added dampening as a mechanic.

With PvP now you have about 60% reduced mana regen so it’s just an endurance match with the other healer to see who ooms first.

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I remember warlock hunter priest teams in BC lol. Could burn a healers mana very fast.

I loved this spell. I loved the sound it made, so you knew when someone was sniping your mana bar. It made a little purple flame pop up above your head too. We also had to deal with the hunter mana drain (viper sting?) that we could never dispel. TBC was fun.