Just a thought. Makes it pretty cool imho. Remember how it was back in Wrath? And TBC? How you would specifically target certain factions to farm their rep to get their special enchants?
Head chants by reputation.
The Ascended(Bastion) - 10 Versatility + 15 Mastery The Undying Army(Maldraxxus) - 10 Mastery + 15 Haste Court of Harvesters(Revendreth) - 10 Versatility + 15 Critical Strike The Wild Hunt(Ardenweald) - 10 Mastery + 15 Critical Strike Ve’Nari(Maw) - 1% Primary Stat
Shoulder chants by reputation:
The Ascended(Bastion) - 2% increased Critical Strike The Undying Army(Maldraxxus) - 2% Increased Versatility Court of Harvesters(Revendreth) - 2% Increased Haste The Wild Hunt(Ardenweald) - 2% Increased Mastery Ve’Nari(Maw) - 5% increased Block Chance
Come on man I have to spend enough gold as it is to be optimized.
For real though–most of that cost is in consumables. Delete augment runes (good riddance) and put the difference in main stat on a head enchant or something.
But that’s different. Those would quartermaster sold enchants with a fixed price of like 350.
I tried to make it versatile, as in every chant is viable really.
I agree totally, I was just thinking about head and shoulder enchants the other day wishing they were still in the game. I agree with Dan as well…wishing at least JC and Inscription got more attention. Enchanting is meh but it’s better than the other two for sure.
I want them all back. Tailoring threads for cloaks. Inscription for shoulders, armor patches for legs etc.
I don’t care, I liked that every profession was used to max out characters.
Then they went and dumbed it down and took it all away because “it was too hard to get raid ready.” Gimmie a break. It kept the professions relevant and it wasn’t that hard, expensive, or time consuming.
And I want the old glyph system back too. Take the current glyphs, keep them but make them a separate system, like “spell appearance or something” and bring back the glyphs that did interesting things like “sprint allows water walking” which I had on my rogue.
Me too. It was amazing to have self perks for leveling the profession. Every profession had something unique.
JC - x3 stronger gems
Inscription actally made important glyphs and shoulder chants
Blacksmithing extra sockets.
LW either massive stamina or critical strike chant on wrists iIRC.
etc etc etc. Every proff had something special and unique!
They were indeed back when character stats were not dumbed down to 2nd grade level.
I loved having more than 2 stats in the game. So it made gems a lot more valuable. Sure, there were a handful that werent as good, but the vast majority were still used.