Bring back First Aid

Can we please get first aid back. I came back after legion. And all that work gone. There are no bandage makers on my server. And if there are. The prices are jacked up. Please bring it back.

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Do people actually buy those bandages? I haven’t bothered with them but if there’s a market there…

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I buy them lol. But 5000g for a stack of 20… come on…

why would you buy bandages when every class has healing spells now and / or azerite traits that heal?

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lol I didnt even realize they got rid of bandages.

What a joke retail is these days.

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You’re better off just using your own heal abilities or just make friends with a Priest.

I carry bandages on all my alts. Not that I use them but it’s a comforting “just in case” thing.

Leveling First Aid in classic is a pain tho.

It was removed because it wasn’t really needed anymore. Most classes can self-heal on the go now so bandages rarely ever get used.

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If the only reason to keep a system is because “well, we’ve always had it!” then there is no reason. Let it go- it was completely superfluous.

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But FA needs some basic attention if it ever were brought back… and at this point, I have ZERO faith in Blizzard to understand what is fundamentally broken about FA in the first place.

A quick, easy example:

Tanks have larger… no, SUBSTANTIALLY larger health pools than any other class/spec. Yet FA only ever healed for a static amount. The end result was that FA was practically useless for tanks, even when it was useful for other classes.

The bandage needs to address this fact. Either through higher heal values (probably too OP), or just make each “tick” heal for a percentage, instead of a static amount. This seems the better solution to me, because now you can define exactly how much a bandage should provide. 50% for chr A, is 50% for chr B, is 50% for chr C. Different overall amounts healed… but it’s the same 50%.

And it breaks my heart that I don’t trust a AAA-production company to figure that out. :disappointed_relieved:

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They smooshed it into it being only for Tailors to create. Sad times.

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Learn tailoring and you can have first aid.

Bonus: First Aid levels Tailoring practically to max, at least in the early expansions. So you don’t have to learn how to make useless things unless you want to.

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Although that statement is true, it DOES NOT apply to FA in the beginning few years (at least through the end of BC) of WoW.

If you didn’t find a use for FA in the first 3-4 years of WoW, you weren’t playing serious content. FA was INCREDIBLY useful in the early years, and was REQUIRED for early raiding.

Your claim of “no reason” is utterly destroyed when it was a REQUIREMENT for raiding.

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i carry them in case heals are on timeout, but I dont use them as often now.

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Anything that makes it easier on the healer is a good thing. Something so many ppl do not, even to this day, grasp very well. Even if it’s a smudge of aid, it still helps in mana conservation.

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Thats what happens when you put an engineer personality in charge of a video game. Their idea of “better” just misses the mark.

Bring back dudes like Chris Metzen into the fold. I am sure Chris is playing classic over retail.

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Admitted on Twitter he does. lol Which is great!!

And yeah, if he and others would come back it’d be amazing, but if he’s happy with where he is - not gonna fault him and the others for leaving.

I don’t mean to be snarky, but I don’t share the concern or follow your logic re: tanks and bandages. Rather, I see the issue of tanks and bandages as such: if you’re a tank, you shouldn’t be needing to bandage yourself in open world. If you’re a tank in instanced content, there is a dedicated role for that. I saw first aid as a tertiary way of making non-survivable roles (namely dps) more survivable.

Edit to clarify: while I don’t follow the logic, it doesn’t mean it’s not there.

there was an internal struggle at blizzard you can almost be certain on.

Too many people leaving with “I want to see my kids more” reasons.

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