Look up the definition of “sour grapes” and you’ll find pictures of the handful of guilds that didn’t have enough +resist gear, only had 4 tanks, had poor attendance from DPS, etc etc etc. They sat at the doors of Naxx, sadly looking down with forlorn eyes and pathetically mumbling “we din want to raid this stupid ole dungeon anyway… a new ex pac is coming out… who needs dumm ole Naxx… -sniff sniff-”
People didn’t raid Naxx because the barrier to entry was INSANE. It’s just a fact that, as the historical data proves, less than 1% of guilds were even at that level to attempt it. It’s not JUST that more people didn’t raid… of those that did, hardly any of them were AT THE LEVEL for Naxx.
Like I said earlier, the bosses had health pools similar to ICC. Did you know anyone that raided ICC with lv60 gear???
IT WAS HARD. That’s why people didn’t raid it.
Yes-- more people will have the chance in “Classic” because the server is frozen in time, but it will still hardly be run because by the time people COULD have geared up enough, 90% or more of them will have quit. Classic will be a ghost town in 10 months and it will take longer than that to gear up for Naxx.
Yes, but wasn’t that 40 man? I’m pretty sure there wasn’t a 40 man version of ICC. Of course health had to be higher, there was at least 20 more people participating.
I’m not totally sure I agree with this. The same people (read: old, and any new player that has that same level of skill) that were GREAT players in Vanilla are the ones raiding Heroic/Mythic now.
Just as the same ones that couldn’t handle the ONE TASK of running out of the group when they were the Bomb, are still standing in Fire today; they still aren’t running out of the group from mechanics that date back to MC; they don’t stack when a soak is required. And on and on and on and on and on…
For right now, I’m fine to agree with you and say the SKILL is there. But you won’t convince me you’re going to have many groups with 5+ tanks, and competent DPS and healers still hanging around by the time Naxx is a realistic possibility. I still stand by what I say in that it will be at least a YEAR before anyone is truly ready to raid Naxx, and I think Classic will be a ghost town in 10 months.
While you’re not wrong, you’re entirely missing the point. Just for starters, yes-- there were 40 v 25. They also had lv80 gear vs lv60 (keep in mind Naxx demanded more tanks, so that cut into your DPS pool). This comparison is just not worth discussing. The point is that people didn’t forgo Naxx because freaking BC was about to release. Naxx was HARD. That is why people didn’t raid it. END OF STORY.
I cleared 2 wings on a regular basis. Our progress was limited because IT WAS HARD, maintaining a roster of people that could hang was hard, and two or three other reasons. But none of those reasons was “BC was coming out.” That’s just nonsense. We pushed Naxx until the day BC released.
You’re saying put the “original Naxx” on the current, BfA servers?? lol no.
While there’s probably a million reasons this would be a waste of time, one of the prevailing ones is that in Classic, you get (sic) a third of your power (talents, etc) by lv20, another third by lv40, and at lv60 you’re FULL POWER!
But now, you get (sic) just a third of your power by 60. See what I’m saying? If you were trying to argue for a “Herald of the Titans” sort of thing, where people lock themselves in at 60 to “re-experience the magic that was Naxx” … it just DOESN’T WORK that way.
The only way it works is how it will now work on the Classic servers. But… good luck with that.
Comparing Vanilla Naxx to Classic Naxx? It may not be the PURE apples to apples I’m sure you’re going to semantically devolve in to as soon as I type this, but it surely isn’t apples to oranges.
Fuji Apples to Gala??
You’re reaching. My points stand.
edit to add a little clarity, since this is GD: I do agree “hard” is subjective.
I wasn’t the one comparing anything, you were. I’m simply saying that you can’t compare the boss health of a 40 man boss to a 20 man or less boss as proof that it’s somehow harder than the 20 man boss.
It is undeniably one metric. Even on a Patchwerk boss, the longer the fight goes on, the more likely there is to be a mistake. Larger health pools increase those chances.
Can we agree this part of my argument doesn’t matter? The real point I was trying to make was that NO ONE passed off raiding Naxx because BC was about to release. That was the only real point I was refuting.
It has nothing to do with me disagreeing with anything. I didn’t play back then, so I can’t say one way or the other, I simply pointed out that your comparison as proof wasn’t really a sound comparison and made it easier to prove your point. Hence, straw man.