Hi, everyone!
I haven’t played an Arcane Mage since Cata, so a lot has changed and it feels like this talent is missing.
Arcane Potency
Increases the critical strike chance of your next two damaging spells by 8/15% after gaining Clearcasting.
What do you think?
Why would we need a crit chance talent for the spec when we don’t have any mechanics revolving around scoring critical strikes?
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Because critical strikes do more damage?
Ah yes, let’s add more boring stat procs that don’t change gameplay as talents instead of actual interesting talents that modify gameplay.
I mean, I’d be all for Blizz giving us a very simply basic rotation baseline, and letting us have the CHOICE of making it more complicated via talents IF WE WANT TO (i.e. not forcing us to take stuff we don’t want to deal with), but still have viable passive talents if we don’t. Not saying Arcane Potency is a great option, but it is a basic passive dps gain of a sort.
I’ve seen a lot of odd requests on these forums but this has to be one of the weirdest
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