Brickenhide

the rate at which the last boss spawns his circle and totem is so out of reality, It needs to be nerfed by 55% minimum.

the state of the others dungeon bosses and their mechanics this season are horrific too.

Remove death counter from mythic+ entirely.

allow all food buffs to persist through death.

allow us to return to life back to wherever we died, so there isn’t time wasted running around.

I don’t think Ion or any of the other developers are testing this stuff at all!

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also, add trash loot. trash should always drop gold and cloth and grays.

Looting in keys sounds very bad. They should absolutely not add loot to mobs in keys. You get all the extra gold out of the chest at the end.

I think reverting the withering dot to being on a timer vs permanent would be a good enough qol change to salvage the fight. Right now the biggest issue I find is one mistake is compounded by a permanent damage reduction. If you couldn’t kill the totem before you sure as hell aren’t going to with several stacks of it.

Either that or just nerf the totem health. It really is the biggest issue in the fight.

How many participations ribbons have you mounted on your wall from your childhood? I have to imagine is a lot…like A LOT

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You haven’t ran the last boss on brackenhide, but you flame this guy?

Seem unlikely… they want a bonus for flawless runs (or you may view it as a penalty for people dying since that’s the way it’s implemented).

Seems unlikely… Why would they give this to you “free” when there’s an existing enhancement in game to add this to a piece of crafted gear? Get anAlchemical Flavor Pocket and put it on a new piece of crafted gear (or recraft an existing piece to add this).

Seems unlikely… some sort of run back is the same “bonus for flawless” and/or “penalty for deaths” that they appear to want as a core design feature.

Having said that, when we ran Halls of Infusion, two of us died right before the last boss and were placed all the way back at the entrance. Some save-points or short-cuts should exist in all dungeons, so maybe that’s an oversight, but if so it should be fixed as soon as possible.

Why not 54%?

Once you go brack you never go back

I have, and yes because he’s a numpty

i’m fine with this - or autoloot it into bags.

While we are at it, let us get full points whether we timed it or not, give us additional 5 percent damage boost to group after one person dies, and 36 hours in a day instead of 24 hours. thank you

Also give a swift spectral tiger as a participation reward