twitter dot com/BrianBirming/with_replies
"It’s a software problem and a design problem; there’s plenty of hardware.
The software issue is that you solve one bottleneck and another waits right behind. WoW is an incredibly complex service that does lots of distinct things all of which have their own bottlenecks to solve.
Realms have a max capacity for lots of reasons. Among them: AH load, global chat channels, number of active connections, etc. When you solve one bottle-neck another is waiting just behind.
Its not trivial to just “combine them all;” it doesn’t work that way.
Adding layers doesn’t actually solve the problem. They spin up dynamically as needed. They solve player-density in a given area.
The realm cap is set separately for reasons beyond player-density in given areas.
Some player-facing examples: AH and trade chat. There are more."
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Odd how people were able to play the game in retail Wrath with far greater subscription numbers and much older server hardware.
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Well, those people were spread across something like 200 servers in NA.
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Have servers not advanced in tech 5x or more since 05?
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The server populations were much more balanced back then. The whole notion of requiring 10k+ players to enjoy the game was practically non existent at the time.
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Who says? They have way more servers, first of all even if overall pop is higher. Also, Ion has said on multiple occasions retail servers are state of the art. As Brian pointed out, WoW has software problems not hardware problems.
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Wrath also had over 200 servers.
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Because they had rdf. Cross server grouping. They didnt need to habe that many on the same server. We r not getting rdf. Sonwe need mega servers to be able to meet people and be able to form groups.
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Sorry but I’m not getting into the topic of RDF. I’m so done with discussing it on this board.
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Cross realm dungeons solved one issue of having a dead server, you still couldn’t raid with people outside your server, or access their economy. People escaped dead servers to cram onto Area 52, Sargeras or Illidan back then too regardless of queues
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That’s because you have a mega server.
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Do you not see how it relates to people wanting to all be together in a mega server though? more people in a pool of potential groups increases the chance of finding consistent groups. Server population was less of an issue back in the day because of factors like cross realm things like RDF.
This isnt a pro/con post about RDF, that ship sailed. This is drawing potential conclusions as to why people stack servers.
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Then cap the servers and dont allow character creation when the cap is met ffs its not rocket science.
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I’m all for rdf I just don’t care about talking about it.
Its a dead horse topic to me, go talk about rdf with someone else.
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retail has “mega servers” as well. Classic could have embraced sharding but the community didn’t want it
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So you didn’t read what I said fair enough. Have a blessed day.
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The devs didn’t want it. The community most certainly does. Blah blah blah about proof majority and whatever BS you feel you want to toss my way.
The community wants it.
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I haven’t seen such an incapable team since fallout 76
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Thanks I will. Sorry to sound snarky but I’m just sick of the topic of rdf. Hope you have a good night as well.
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I can confirm: I used free transfers on my characters solely because I could not find groups on my server.
I actually didn’t mind being on a small server and probably would have stayed, but not being able to run dungeons was a deal breaker.
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