That actually makes a lot of sense and seems like it would be easier to balance. Idk why they don’t do that actually lol.
Having a fixed value for stagger and agi affecting puritying % makes so much more sense, make it 80% phyical and something like 50% magical and we’re golden.
Such an idea needs more attention.
Idk why this has never crossed my mind thats a great idea this deserves more attention!
Upvoted, warrants consideration
Do folks only look at their stagger out of combat and think it’s horrible? Once you start building shuffle your stagger is already at like 80%. So the only problem is the first few seconds of every pull if shuffle drops off, and really only if you don’t open with keg smash.
It does give a lot more stagger clearing from the natural rotation, which I think is huge. I agree we need more magic damage reduction, Im hoping for a talent that can allow this type of interaction with stagger, or one of our abilities. Maybe add in a magic damage reduction to celestial flames talent, that adds magic damage reduction to drinking brews or something.
Its mostly that there arent a lot of options to clear stagger currently. In the PTR this is resolved with some of the talent changes at the top of the tree. However, this doesnt resolve our issues with magic damage reduction/stagger. There needs to be some type of option in talents to gain magic damage reduction, currently we are quite squish to it. Warriors can reflect/ heal through it, Paladins can avenger shield/ heal through it, blood dk can magic shell/ heal through it, guardians can face tank it and heal through it, and we can sort of heal and… meditate once every 5 minutes? Even then, its cancelled with one auto attack, so using Zen Meditation in a trash pull is just not possible. There is Diffuse magic, but that is such a long cooldown comparatively to other tanks with passively more magic reduction than us.
It does not build upto 80% stagger at all. I’m sitting at 36% stagger outside combat then when incombat it reaches 65%. You’d be lucky to see that much stagger even in season 4 gear
This is the issue. BrM just taking too much damage
What in the world are your talking about? There is no way your stagger is 80%. Do you mean the total stagger is 80% of your HP? If that’s what you mean you should know that is actually low and highlights one of the main issues with the class right now!
The brewmaster changes are LIVE on the PTR! We should all be testing them and giving feedback asap!
With the talent tree changes and the buff to Stagger and Celestial Brew it feels like they are slowly making Brew viable again.
Probably still the worst tank as Vengeance also got huge buffs but it does seem like the gap is definitely a lot smaller.
Will have to see what the cooldown will be for Celestial Brew with Blackout Combo and Light Brewing.
Feel like Brew could use a bit more, and prot warrior a taken a bit down, like 5% either direction and things would feel alot better.
Shorter CD on Celestial Brew is huge. What we don’t have good feeling for is how many more healing orbs will be sitting around with the changes.
The proc is I think eight orbs per one minute of combat. It felt somewhat decent on the PTR. I’m excited for all these changes.
Was playing with Spirit of the Ox on the PTR to get a feel for how frequently the orbs spawn from kicks and it felt like as much as 40% chance per kick every 3-4 seconds on average in either single target or 3 targets with shadowboxing treads and each orb healing for roughly 8% of my HP when used through Expel Harm. 8 orbs per minute as mentioned above also sounds about right.
I think that’s a fairly modest improvement to sustain perhaps on the order of Protection Warrior’s Indomitable talent not to mention the addition to the improvements to things like quick sip, but it still doesn’t really address the issue of magic stagger in many cases.
I kind of wish they implemented a sliding scale for stagger allowing it to be more effective and include magic stagger while at low or medium levels which would be in line with the intended stagger / brew management playstyle if something like a flat 75% physical / 50% magic stagger is too much. I do like the idea of scaling purify amounts with agility though this is basically what the current set bonus does.
Still not directly related to magic stagger, but I would have like to see more mechanics like blackout combo’s stagger pause via purifying brew. However in this case, tying the means of accumulating higher stagger to the same brew you are trying to delay until relatively high stagger for more efficient purges always felt a little weird to me.
Also speaking of Blackout Combo, BoF overwrites are still happening on the PTR with either blackout combos or Celestial Flames. An independent stacking mechanism up to a limit of 3-4 similar to Ironfur and having blackout combo / celestial flames simply grant two instances and raise the maximum stacks from the default of 1 would really clean this ability up for a more consistent 5-10% additional damage reduction though I am not sure how I feel about tying the solution to magic damage to BoF builds.
I must have missed something related to Celestial Brew however; it still seems to be 48s with light brewing on the PTR and don’t recall seeing anything about lowering the cooldown.
Edit: Nevermind, I see it was noted in a recent communication to be 45s baseline but not on the PTR yet. Probably around 36s with purifying brew which is substantial.
Also they are apprently planning to straight up buff magic stagger to 45% from 35% which is very welcome.
Why? They aren’t interested in your feedback. If they were they’d have listened during beta, and the 2 months since.
I think the removal of some connecting talents on the new tree really limits the customization of the talent tree
They could also reduce some talent investments farther down in the tree as well, going from rank 2 to rank 1 talents.