Not dead time, I would prefer some dead time where you make decisions. It feels too busy imo, and chaotic. I think I just I am just not cut out for how Classes are designed now is all.
Im a more old school player who came back and having Keg Smash work with Breath Fire and apply 200% stagger, having to mix in Blackout Kick is fine, but it feels odd as then im mixing in Tiger Punches and our self Heal, and then watching Stagger to Purify, but then Keg Smash is back up and I need to hit it, and then Blackout kick and then my minds taken off of my defensives, then I die.
I wont lie, Retail while systems seem to mean less its gameplay is actually pretty difficult. I can admit that. For me its just too busy and im sure this sounds ridiculous and super simple to you guys, but for me its not comfortable always needing to hit something. I would 100% prefer being a fairly basic tank just hitting Shield Block or Holy Shield every now and then with 1 AoE button with most of my attention focused on defensives and awareness of the fight. I like my defense to come from Items more over rotation I guess. My Paladin, the same thing, you have a 3.5 second (up from like 2.5 I think?) defensive that you kind of just mash out for every fight constantly. It feels like its unnecessarily busy without adding anything besides something to just press all the time.
Just not really my style I guess.
You have good advice, its kind of what ive figured out. Its just it feels to busy and apparently this is the super simple form of the tank. I kind of highlighted why above.
Maybe I am making it too complex but right now im dying a lot and losing threat constantly on fights. I really like the base idea of just Punch and Blackout Kick with a heal just in case, and Spinning Crane Kick. I dont like how Keg Smash feels as a new player. Its not specific to AoE or Single Target its kind of all the things and means you cant really specialize in one type of dmg and it feels awkward in the rotation for me.
If it was just Blackout Kick/Punch and Spinning Crane Kick, with lots of situational concepts to watch for in fights id love it. I like simple, but needing awareness on defensives. Overly business offensive rotation (at least too busy to me) while also hitting Purify near constantly with 2 Brews up now just feels like im pressing buttons all the time but its like im not thinking or I dont feel like im making or need to make smart decisions and it feels like its too busy for that mostly anyways.
Yeah idk im a boomer man. RIP
Edit: To add. I think if you asked me what I would like, just in case you do, it would be just 2 specialized often used defensive moves. Like instead of Purify spam, I hit a button that increases my dodge chance that lasts like 10-15 seconds. Nothing I need to baby sit or watch constantly thats good for Melee or an Ability that increases Dodge that makes you drunk, and you become more sober each time you are hit reducing your Dodge chance. This ability has no set time frame, but a set number you could be hit before losing the dodge, and would scale with Dodge/Parry making it very obvious when you got stronger as it would stay up longer the more Dodge/Parry you have making a very fulfilling Tank progression aspect. Then have Celestial Brew be a base absorb thats clearly good for magic. 2 seperate situational concepts. With Purify boosting celestial Brew it makes both concepts feel like you need to use them all the time generally. This would feel less like spam vs very specific situational concepts. The idea of taking 60% less dmg from a single hit is a PERFECT concept that I like a lot and your “oh Crap” button that gives you 15% hp. Id remove Keg Smash from the rotation and breath fire and buff the heck out of Spinning Crane Kick and that would be my basic, super chill preferred type of Tank, or just make Keg Smash good in AoE to chain into Crane Kick, and buff Blackout Kick to be larger dmg on single target. That way everything is basic, has situational use, but also a skill cap that requires specific use of every ability.
Thats just me and this was a long rant. Sorry.