I feel like Brewmaster could really benefit from an ability where you channel to continuously drink from a Keg, like Chen in Heroes of the Storm.
Continuing to channel should give you an Absorb shield that gets stronger as you drink, sort of like Fleshcraft, but intended to be used in combat while being hit. The monk should still be able to Stagger, and dodge passively while channeling the Keg.
This would have an obvious Risk and Reward to the brewmaster. A Significant increase to your durability at the cost of Standing still for few seconds. Perhaps you could even get additional buffs for finishing the entire channel and not canceling it early.
As an aside: I like Brewmaster, I main one. But It currently struggles from being far too passive and uninteractive. Shuffle maintains your passive mitigation without any thought or nuance, and youâre expected to use Keg Smash and Tiger palm to drink as many purifies as possible to keep your Stagger as low as possible. Itâs simple, but not incredibly interesting. I like getting big shields from Celestial Brew, so this ability concept is meant to enhance that fantasy, while sticking with the class theme.
Celestial brew as a whole, feels like a bandaid.
Clearly blizzard wanted to get rid of brews sharing charges with eachother. And blizzard wanted to make stagger into something completely automatic.
Then, they realized the class basically plays itself, so we got Celestial Brew.
ItâsâŚâŚ fine. Itâs just guard.
I didnât really see what the problem was with Iron Skin Brew. Their apparent justification was that you can just have it up 100% of the time? Yeah, I mean thatâs the same with Shield Block (in BFA) and Bone Shield.
Either way, there are countless personal defensives in the game that they took off the GCD. It seems completely arbitrary that CB is on it.
To be fair, Fleshcraft is intended to be used while being hit. It provides a 20(?)% damage reduction while channeling it. Perhaps if instead of being a cooldown, itâs an ability you can hit any time, but it consumes a second of Shuffle per second channeled. You couldnât use it all the time, and channeling to long or often would get you hurt big time.
Players found it too complicated that ISB shared charges with Purify.
Many players made Macros to automatically use Ironskin Brew. So they didnât have to think about it, and could just focus on purifying.
Now, the entire is gone. Itâs just automatic.
You get 99% of your âTankinessâ just from using Keg Smash, Breath of Fire.
From that point you use drink Purifies to keep stagger low, and use Celestial Brew when you need it.
Itâs SUPER simple and SUPER boring.
This would be great! Any interaction with Shuffle would be great.
It sucks that shuffle is just, a buff you always have that you never have to think about.
Anything to make Stagger or Shuffle a more active think you play around.
I think my issue with BRM right now is that itâs super simple after you get your 4piece and legendary. Some specs in the game are totally fine and complete without those things, like resto shaman. Some definitely are stronger with 4 piece, like WW, but are just fine without it.
BRM is actually a broken spec without the tier and legendary. It just feels like crap to play. They should probably realize this when designing the talent tree in 10.0, or itâs going to be a bad spec for at least the first patch.
Brewmaster certainly needs something more âActiveâ
Keep keg smash on cooldown & Purify your stagger leads to a dull playstyle.
Brewmaster has lost SO MUCH over the last 3 expansions that I have really high hopes for the Talent Trees.
Brew-Stache, and Obstinate determination from Legion could make a return.
So could âStraight, No Chaserâ from BFA.
And I hope to see Ironskin Brew return, even as an entirely different ability.
The rotation was definitely bad without the keg smash legendary.
The only reason people are rating it highly right now is because itâs a janky blood DK when you get tier set. Keg smash plays like death-strike with the heal.
Better still. This feeds into making the spec even more mindless and dull
Keg smash Heals you, gives you 100% uptime on Shuffle, which mitigates most incoming physical damage, and lowers the cooldown of Purify to cleanse your stagger.
The set bonus is genuinely really good. But it contributes to making an already simple spec into feeling like an Idle game.