Brewmaster in need of utility and talent/celestial rework

i agree with that, midnight has the chance to really roll back on alot of things

I also hope we get less bloated utility kits. It’d be cool if everyone had something particularly cool they do instead of not really bringing much to the table.

Like, if you have a rsham, what is actually the point of inviting a hunter?

They used to do skips but that isn’t even a thing anymore (even though I think it’s possible), which honestly is kinda funny. I believe this is due to the VDH shadowmeld skip meta.

idk honestly its just whack

arcane mages are so good rn i invite them to my physical group comps due to mass barrier and their big prio damage

honestly just make actually good group wide defensives like that be a tank thing and give brewmaster Avert Harm back. Yes I did this entire gymnastics course just to ask for Avert Harm back. Do it. I want my chance to play with it too

This was a huge decision in my choice to be pal.

I can reasonably play ret fine on the same stats and will always be first or second tank. Basically what looks like forever onwards.

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Me when I get brew haste down to almost nothing :grinning:

Me when I have to use ww or mw in roughly the same gear :scream:

It hurts. Jewellery can cover a lot of it, but it can be a pain to get.

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It was peak S3/S4 DF same stuff for brew/ww :heart_eyes:

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Crit/vers isn’t bad for mw but ww wants mastery so bad that it hurts so bad to be crit/vers.

It would be nice if healer mastery had a damage component added to it. Because no matter how good it is for healing it is almost never suggested because of its lack of damage.

Having haste and mastery be good for ww is so nice now though. But it is really nice when stats are bis for multiple specs on your class.

I’ve been playing a bit of pwar/arms and it’s nice to be all crit/haste.

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I’d love for haste to have some kind of addition benefit for damage.

I wonder if they could make press the advantage baseline without it removing tiger palm. That would be really cool but I don’t know how well it would scale with haste.

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they need to give us a Shoryuken Whirling Dragon Punch too

could be like an extra bit of AOE CC as a knockup. Also cool AS FRICKENSON

if its too many buttons could be a proc that turns RSK or Tiger Palm into it, or a blackout combo for RSK that has an internal cooldown (one more thing to juggle, YES!)

They did it! Brewmaster is balanced!

You can tell, because there were no balance changes made, therefore it isn’t needed :wink:

6 Likes

Also mage really needed help. oh and Holy priest is fine.

One of these content creators getting interviews needs to ask them wth is going on with their balancing.

give brewmaster whirling dragon punch or bust

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True, and they didn’t hear any brewmaster complaints, so it must be good!

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Black ox stomp knocking enemies up would be dope.

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WDP with the WW pvp talent that knocks mobs up when you use it

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We need our healing nerf reverted that was done at the start of TWW.
We need our mastery to increase effectiveness of stagger and reduce PB damage.
We need a nerf to how OP Stagger is in Raid environment and Buff to how bad it is in AOE.

Going to add another thing to my Christmas list.

A throwable brew like Exploding Keg, 2-3 charges, 45 sec recharge, affected by brew reduction. Moderate damage, high threat, reduces the attack and cast speed of targets by 40% for 15 seconds.

It might not be as impactful if theres lots of other classes that reduce attack speed or cast speed, but i think 40% still puts it ahead of others for that short period. Maybe 10 swings in 15 seconds, lose 4 of them, not bad. Scales well with pack size. Might be nice for interrupt or die packs as well, just a little more leeway in a pug

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that’s insane.

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Sort of? It’s 2x what frost dk does from auto attacks passively. Its 10% more than curse of tongues, which can be applied in an aoe if talented for it. Alternatively curse of the satyr does 20/30 as an instant cast with no cd. It negates about 4 attacks in the span of 15 seconds, in comparison to maybe 2-3 attacks (all) in the span of Exploding Keg.

40/40 might be a bit too strong for melee and too weak for magic to be a limited resource, but i wanted it to be a noticeable effect if its going to only last 15 seconds. The point is to time it and not have it active all the time.

four days now, even we have forgotten ourselves

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Male might elf?
:nauseated_face:
You are forsaken