Coming from a Brew tank this is embaressing … this class needs help … the class hasn’t seen any real M+ representation since Shadowlands Season 3 - almost 3 years ago …
Devs … seriously what are you doing ?
Here is one of the top Chinese Brew Tanks in the world attempting to use a Brew in a +9 MDI … arguably its a huge pull - but all the MDI pulls are huge - ITS JUST A +9 AND BREWMASTER CANT HANDLE IT
FIX THIS BLIZZARD
h ttps://www.youtube.com/live/EGE35AA2a_k?si=xacreLM06g1XbYcO
Group was bad too.
No tank can handle that big pull if they aren’t killing things faster and people are dying to basic things (like the mage did)
Bad comp. Bringing a mage why 0 synergy int buff no benefit for damage.
You have 5% physical damage being 100% wasted on the mage.
Also you wouldn’t see A Blood DK there either and we didn’t see one.
And all the other tanks (except arguably a bear) could have done something to help out.
One of the biggest problems of Brewmaster is that the Brewmaster tree has zero utility. The only things a Monk tank can do to help the team are Ring of Peace and Leg Sweep, and you can get those from any Monk.
and really that was their downfall - they simply didn’t have the dps
that pull has lasted ~ 30 seconds from most other MDI teams with all different comps - if that pack aint dead (or mostly) within that time frame - all your defensives are gone and your tank is gonna fall over
You have to pour heals into Brewmasters, it’s been like that for years, even during the “immortal tanks don’t need healers” phase we went through last expansion. Brewmasters were always the exception.
Maybe if the healer didn’t have to babysit the tank, they could have helped that Mage.
You guys checked the video… but you didn’tcheck the video.
In the first SECONDS of the pull, VDH is already at over 1.5M DPS, then about 10s in, he’s at 4M dps with over 1.25M HPS.
On the other hand, BrM who’s doing the same pull in about the same time is doing barely 1.25M DPS and not even 600k HPS.
1/4th the damage, half the healing, even less survivability. BrM is in serious needs of help.
The PEAK dps VDH is getting before his pack shrinks is about 4.5M
The PEAK dps BrM is getting while his pack isn’t even shrinking is 2M, and that takes so long to reach that VDH at that point is already back down to 3M.
Another thing, yes the BrM was the last to die, but he took SO MUCH DAMAGE that healer had to focus him in order for him to live, that kills the team. Even the commentators couldn’t see that but it’s literally in plain sight.
The Brewmaster aesthetic is great and fun when it works. Definitely needs an overhaul though/and/or buffs. I’ve played just about every tank and the only complaint about brew I have is compared to the others is how complicated it is with the same payout or less
I think the highlight of being a BrM monk was using old Explosive Keg (a few seconds of 100% miss) on bosses’ tank-busting abilities, basically cheesing them.
Yet keg was nerfed a long time ago, so that’s gone. It just reduces damage taken by the mobs hit now.
Monks don’t have the sustain that Blood DKs nor Prot Pallies have.
And they generally aren’t as tanky as any other tank.
Brewmaster is too busy and has way too many buttons it has to push in order to get where everybody else is.
Blizzard needs to cut down on the button bloat. Remove Breath of Fire and bake its damage reduction into Keg Smash. Remove the cooldown from Celestial Brew and take it off the GCD (i.e. make it like ignore pain). etc.