I’ve heard that BrM have lower hp than other tanks because of how stagger works. With stagger they have a higher effective hp. Am I correct in thinking that effective hp is current hp + amount of damage being staggered?
No but kinda? Effective health is how much raw damage you can take before you die. And the point of tanks gear for big effective health was so healers had time to heal you before you die.
I first learn about this term in TBC and when warrior tanks were gemming all Stam on increase their EH instead of avoidance like parry/dodge/defense.
It put you in the mindset that your goal as a tank isn’t to take less damage it is to take damage on such a way that healers find it easy to heal. The best way to take damage is slow and steady or atleast predictably.
Stagger does that for us. It smooths out our damage really well.
Pretty much this.
I think Effective Health is kind of a trap for Brewmaster. It hasn’t been super relevant since Legion because you don’t need to look at an ability and say “It hits this hard, I need to make sure my eHP is high enough to survive it” like we needed to for certain abilities back then.
Physical eHP for Brewmaster is also an absurdly high number. I’m pretty sure we are more likely to die from incoming healing required from the damage taken + stagger amount being higher than what a healer is outputting.
Yep its kind of dated now. I think they need to at the very least give us back another health increase or at least add magic damage reduction back to our talents cuz in certain PvP scenarios you get absolutely trucked because its balanced around PvE
The irony of this coming from a monk given the current state of pvp is hilarious.
What’s the current state of PvP?