Brewmaster damages is far from being close to any other tanks

At this point in the game where we still don’t have access to any tier sets, the brewmasters are really lacking of damage overall compared to any other tanks.

I hope that the tier set will fill that gap but i have really a lot of doubts.

More love to bring brewmasters a bit closer to others would be appreciated. We’re never “meta” because of our utilities but before we were at least covered by the damages we were bringing on the table.
Now it feel more like a lose lose situation rather than a fair trade.

That said, damage apart, we’re really viable in any dng and high keys!
I’d even say it’s the best choice for tank survivability when you master this spec (when you are not mastering it it’s maybe the worse)

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The problem is its not as powerful as 100% shield block or 3-4 iron furs. Physically its weaker to having non magic reduction, thats only part that makes it somewhat on pair. Although its hard cap around 85% stagger so you can not even come close to all physical reduction
I understand its meant for spike damage but thats only matter in high end content (mythic or 12+) That you cant just out gear in a week. Although still get push down by normal hits faster.

Its strong on paper but still weaker being your core mit to other tanks. The problem is theres no trade off being overall weaker as to a all physical build

They should be the highest damage for the tanks or Have an way to shut off all physical damage for an time without needed to use brews to do the heavy lifting where you can’t get to 100% like other tanks.

They are missing out of making something cool of the fantasy of the brew.
Most of the talents are too weak to be use over the main build with minor change to patch to patch.
They always need something else to be on pair to other tanks.

Theres no need for hope.

Our current tier set gives us 20% increased damage on Keg Smash, a static 3% damage amp, and another 4+ free, refreshed cooldown Keg Smashes per minute. We also will probably drop Scalding Brew for Salsabi’ms Strength to keep Charred Passions buff up because the damage gain from Blackout Kick. Given that Breath of Fire is a maintenance debuff and Spinning Crane Kick does laughable damage, we’re losing a TON of our AOE damage – even though Keg Smash wasn’t that great to begin with (Warrior’s Revenge hits harder than Keg Smash and its spammable, ours is on a 8s cooldown.)

So going to next season, if we were to upgrade our tier set, we will lose 44% Keg Smash damage, plus another 4 casts of keg smash, bringing our overall keg smash damage down by about 50-60% depending on how well you kept Keg Smash on cooldown.

For my recent M+ runs, Keg Smash was about 30% of my damage, so I’m eating a 15% damage loss just from Keg Smash, and a 3% loss overall from the tier set. If we were to use our new tier set, which gives us a 15% damage amp for 8 seconds, it averages out to be about 3.99% damage increase.

The Blackout Kick damage buff is nice, but its HARD TARGET CAPPED to THREE TARGETS. This means our single target and cleave damage will probably be about the same, but our AOE damage will be significantly lower. In M+ where AoE is 80% of the run, its a huge loss.

We’re going to probably keep our tier set – might even keep it over the new tier set AT MYTHIC ITEM LEVEL (Which is 39 item levels HIGHER) because of how much we lose.

Flat out, if you use the new tier set – YOU WILL HAVE AGGRO ISSUES BECAUSE YOU DON’T DO ENOUGH AOE DAMAGE.

Its just a fundamental issue with Brewmaster’s that our talents and abilities are weaker than other tanks, and we rely HEAVILY on whether or not our tier set is good to be competitive with other tanks.

Even though our tier set next patch is better than all the other tanks (We get 2ppm, they get 1ppm) its still overall going to be a weaker season for brewmaster.

There is no need for hope, because there is none to be had.

Personally, I held my breath for 11.0.5 to bring a Brewmaster buff or rework. It didn’t come.

I held out hope for 11.0.7 to address some of Brewmaster’s shortcomings. It didn’t come.

And like a fool, I thought surely 11.1 would bring changes, but all we got was a 5% buff on Celestial Brew and a quality of life increase for lower content – and a laughable buff to our celestial that now dies in 8 seconds instead of 12 seconds in M+.

(If you’re wondering how big that 5% buff actually is? Its less than 1% overall self sustain.

lol…)

If you’re still a Brewmaster player in 11.1, good luck. You thought the queue simulator was bad last season? Just you wait.

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This why they need to do an hard rework for brew to make it make sense on what they want it to be

If you want a dmg tank, play warrior.
If you want a tanky tank, play VDH.
If you want a supportive tank, play pally.
If you want a dead tank, play brew.

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It’s primarily becuase most people don’t understand it. There are high ranking brewmasters out there like Sha, sentiments like this make people think they are bad, but people are just playing them wrong … they’re a tank for people who like a challenge …

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Even Sha doesn’t feel hopeful for Brewmaster on his streams.

And while I didn’t reach title, I did reach 3150 as Brewmaster in season 1 and I’m telling you that I don’t think brewmaster is in a good spot.

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Yeah Sha understand its falls and can play out them but he knows he can not do something without the group where other tanks can do it without a group easy.

Its not like its impossible but the amount of work you have to do compared to the other tanks is insane. Your cds are so weak and most of the time you need some tier to be on pair. Where others tanks are just as strong than better with tier.

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At this point, you have to wonder if theres even a class dev working on Brewmaster at all. We’ve been ignored for so long and nobody wants to do a rework so we just fall further behind. Only sometimes do we get some sort of update or power from tier sets – but once they go away its back to square one.

Like, do we need to flood General Discussion to get any sort of attention?

Blood DK gets a rework every other patch. Prot Paladin a rework every major patch. Bear has had 9 reworks so far. VDH just received a rework, and prot war just received one that greatly increased their damage.

It just sucks that theres 5 good tanks and one not as great tank – Whats worse is that they nerfed all the tanks to limit their self-sustain, but then gave the sustain back to four of them and made the 5th take way less damage than the rest – The sixth is just drowning.

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this thread is going to age like milk when the season is in full swing

We should lol XD

Theres have to be a reason why they haven’t , Brew is so behind on the new gameplay style rework.

It worked for warriors.

They cried so hard and they were fine. Now they’re OP.

But now even Brewmaster content creators are throwing in the towel.

Mekes (#4 NA) said he’s not playing Brewmaster. Sha doesn’t really like Brewmaster anymore (#3 Brew) but he’ll still play it. Quazii will play all tanks because that’s his job.

Kira and Yoda won’t be caught dead playing brew, but nothing’s changed there.

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We should! We should name the post “we need more brew!!”

I totally disagree.

I reached 3191 in like 3.5 weeks as Brewmaster and most of the dungeon BUT NW feel waaaayyy smoother than with other tanks.
You’re arguing the CD are weak ? that’s probably that you did not understand how the spell synergy works because in 15 (pre-patch) or 17(post patch) I barely had to press any defensives but celestial brew at the right times !
We have so many good resources when well played! But yea I’m brewing since Pandaria and I’m use to it.
We’re clearly lacking of damages this season and starting the next one and utility for the group, That’s for sure compared to other tanks!

But a good brew is CLEARLY NOT a dead tank !

I can pull over 1.6M self healing and tank anything without any fear. Tank busters ? does not exist for a brew, you’re just chilling on it.

But yea brew is the hardest tank to play with a total different play style. I used 40 binding to play it and use all it’s resources and mobility.

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Aspect of harmony needs to build vitality wayyyyyy faster. It needs to be change to 60% of our damage and 20% of healing. When we enter harmony it is so hard get a good dot going atm. like a 250k dot is nothing when other tanks are blasting at 2 million dps

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People that are optimistic about the potential for brew just need to count the number of players that have obtained title with it. Other tanks are already 200 io ahead. It also doesn’t have a place in raid this season either.

We tend to be balanced around raid so this might work in our favor.