I currently play every tank at a casual to moderate level. I have earned AOTC on them all and do mostly PUG mythic + groups in the 10-13 range depending on the tank. I’m sure I could do a 14-15 range if I applied myself but I really just don’t care due to no rewards after the 3000 rating point.
I feel like every tank has a solid feel. Some tanks “came on-line” faster as far as feeling better and gave me more confidence at a lower i-level, but at the 665+ mark (675-680 is GODmode) I feel fine tanking with all of them and timing the keys that are within my range.
The reason for this post is simple, while all tanks might be able to clear the keys, only ONE tank really feels like not having a solid niche nor identity, and that’s the brewmaster. Let’s do a very fast review.
Paladin: Insane utility (magic BOP, regular BOP, solo Immunity), ability to do very strong burst, huge interrupt windows on multiple targets, LOH, off-heals, battle rez and 3% group wide DR.
Warrior: Battle shout, Very strong AOE Damage, AOE stun (with knock-up), talented AOE silence/taunt, extremely tanky to physical damage.
DK: Best gather utility in the tank pool, Best self-sustain, Unkillable (unless my own massive error), strong disruption during fight, AMZ, AMS, battle rez. It’s funny by the way, because so many people talk crap about DK’s, but these are all streamers/high key people pushing 16-20 keys…for normal players that don’t care about high end keys, DK is probably the top tank for weekly keys.
DH: 2nd best gather utility, great sustain, best IN-fight control (this right here along with chaos brand is what makes them FOTM, the lock-down they can do is so good), good mitigation, chaos brand.
Druid: Unkillable (like DK), good in-fight disruption, battle rez, group mobility, very strong burst window. (this tank would be close to being in the Monk boat but they have one thing extra, MoTW buff). *A very boring tank though, but that’s besides the point.
Brew: Mystic touch, ROP, AOE stun, strong self-sustain on single target.
There is nothing exciting about Brew. I know we are getting a knock up on the OX in 11.2, but we have to give up numerous other talents for it. Meanwhile warriors get the knock-up very easily with shock-wave. No battle-rez. The off-heals are poor, and you have to give up your own survivability to give that off-heal to others. ROP is very situational. It’s not worthless but it’s also not better than other talents.
On top of all that, the damage is very sub-par. I always have issues in PUGs where I have to struggle with agro on pulls with DPS who don’t want to wait. Sure, I know that’s a “DPS issue”, but guess what, I dont have that issue on ANY other tank. ( I did on DH for a bit, but I think that seemed to be some BUG that seems to be resolved).
I hope devs read here, I wanted to provide feedback as a “PUG tank” on how I feel about brewmasters right now. I feel that tank balance is good in the 10-13 range. I Know at the high key range it’s not the same, but I don’t care about that, I’m not that target audience.
Thank you for your time.