Brewmaster: 2 Charges of Celestial Brew plz. Bring Back Ironskin maybe?

Title basically. Having 2 Charges means you can safely hold onto one for emergencies without wasting the Cooldown reduction from Keg Smash and Tiger palm.

Guard Originally Had 2 Charges and Celestial Brew is just Guard wearing those silly disguise glasses.

Ironskin should come back too with a Different Effect. Since Stagger is completely passive now. As a seprate form of mitigation that shares charges with Purify.

Im hoping we get the imperial brew that was datamined earlier. Especially if we losing our 4pc
also hoping we get bit more cool utility as an option and big thing hoping we can pick diffuse magic once more

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Tell me about Imperial Brew, I dont know what you’re talking about.

More Brew is always better, I like the idea of brews sharing charges. But Ironskin would need to do something significant than “Improve stagger” now that stagger is entirely passive.

It would heal you for 50% of purified damage. so say your at 600k stagger round number hit a purifying brew so you purify away 300k. This will then heal you for 50% of that so a 150k heal. Again data mined not confirmed

That was a Legendary in Legion.
I imagine we would get it back as a passive. But Ultimately I think the Problem with brewmaster is that its incredibly passive.

As long as I still have 2 charges of keg smash, I could live without the 4piece set bonus. Healing elixir being a brew so it benefits from keg smash and tiger palm would be choice, too. Also I want something like revolving heaven from naruto as like a raid defensive.

To be completely honest, at this point I just want trees some time before a week or two before DF drops.

Id rather have celestial brew with 2 charges as long as I can stack my purified charges while not taking damage

Still would help with our self sustain which is horrible without 4pc

Your trolling if you pick healing elixer it needs to be like buffed by 200%

Im fine with 2 charges if it doesnt share with Purify Brew and everything else stays equal. That would help our self sustain some

Bring back all the brews. I want the sky to rain barrels with Special Delivery.

2 Likes

Guard had 2 charges in WoD only.
WoD tank mechanics emphasised penalties much more commonly if no active mitigation was up, and so it became needed because BrM had few active mitigation options.

A second charge now is not needed.

Currently, When you have Celestial Brew ready to use, you are wasting potential value out of every Keg Smash and Tiger palm that you use.
2 Charges of Celestial Brew would allow the player to keep one charge for emergencies, while being able to use the other charge more freely and not worry about wasting cooldown reduction from Keg Smash and Tiger Palm.

2 Charges should absolutely be a Talent in Dragonflight.

1 charge would be fine if they reduced the CD back to 30/45 instead of 45/60. 2 charges might be much on a 45 second cd unless they remove that and just make it 60.

60 would feel bad if they removed the light brewing which reduces it as it is almost manditory talent pick

Manage your abilities better, it’s as simple as that.

Otherwise, why not ask for 2 charges of fort brew, Zen med, dampen harm etc?

You’re not always supposed to have something at all times.

Optimise your ability usage so you have something when it’s needed - that’s the game.

Fortifying brew is your “Big bad” tanking cooldown. Zed Meditation is situational and not reset by your Keg Smash and Tiger palm, and the same can be said for Dampen Harm.

Shield Block, Demon Blades, and Frenzied regeneration both have 2 charges. One for mitigation, one for emergency. Im suggesting monk gets equal treatment.

Celestial Brew is not supposed to be an Emergency ability, its supposed to be a relatively short cooldown mitigation skill. It should have 2 charges.

Brewmaster’s passive mitigation with Shuffle and Purify is already incredibly strong in it’s own right.
Being able to use more Celestial Brew would feel more “active” and less of saving it like its an emergency tool.

And also, as a Final point.
IF YOU dont want two charges. DON’T Talent into two charges.

Comparing abilities from class to class can be iffy but I’ll bite.

I don’t know about frenzied regen, but shield block and demon spikes are both the primary active mitigation abilities for their respective classes. They emphasise high uptime, high frequency use.

Celestial brew is not our primary active mitigation ability.

It most closely resembles a medium use ability. So a similar alternative class ability would be demoralising shout or talented sigil, which only have 1 charge.

True, if it were a talent it would be my choice to pick. But considering how strong the talent would be, it would be hard not to pick it. It would also mean that BrM would need to be balanced with that talent option in mind, which would mean nerfs elsewhere.

Then what is?
Monk’s passive survivability is SO strong I feel like I don’t need a primary mitigation ability.
I just maintain Shuffle and spam as much purifying brew as possible. Usually juggling one charge.
To Clarify, THIS IS WHAT I WANT TO CHANGE.
I feel like Monk is too strong passively and does too little to actively mitigate damage. Brewmaster feels like a lazy Idle game compared to all the other tanks.

Purifying brew does not serve as a Primary active mitigation ability. It doesn’t immediately slow incoming damage. It cleanses stagger.
Celestial Brew is a Primary active mitigation ability, or at least it should be. It’s a relatively short cooldown that serves to prevent incoming damage.

These are both longer cooldowns that Celestial brew, which is consistently less than 30 seconds.

PB is our primary active mitigation.
You press PB, staggered damaged gets reduced, ergo, the damage is mitigated.
It has charges and is on a shorter CD and has additional benefits of improving CB and dealing damage when Niuzao is doing his thing.

I am not entirely against CB having charges, I must concede that I do not know of tanks strengths in DF, which means it could be entirely appropriate. But 2 charges of CB is very strong, especially because it has strengths/benefits other than you have highlighted.

Edit
Yes BrM is very strong passively.
In low end content, damage taken isn’t high enough to really appreciate PB management. But in higher content, PB management definitely becomes much more important and it will feel much more active.

This reduces Stagger, which reduces future incoming damage, But it is not an active mitigation tool like Shield Block, Demon Spikes, or Shield of the Righteous.

The Equivalent of that in the Kit is “Shuffle” Which is entirely 100% passive, and requires no heavy lifting from the player. It’s brainless.

All you have to do is maintain shuffle, and Mitigate with purify, and you’re playing the spec at close to 100% effectiveness.

In an earlier incarnation of Brewmaster, you had to Drink Ironskin brew in order to shuffle, this felt more active.

Imagine Prot Warrior. But you automatically get shield block from using any of your attacks, instead of it being an ability with a rage cost.
Imagine Guardian Druid, but you automatically get Ironfur from using any of your attacks, instead of being an ability with a rage cost.

Brewmaster, has this problem.
More active mitigation would be better. Please Blizzard.

Then they should reduce CB’s strength and lower the cooldown.
Mitigating incoming damage should be something you have to do actively. Currently monk can just faceroll the keyboard and use purify as often as possible.

I edited this in my prior post but you already responded.

Yes BrM is very strong passively.
In low end content, damage taken isn’t high enough to really appreciate PB management. But in higher content, PB management definitely becomes much more important and it will feel much more active.

This is where you need to understand that BrM works very differently than other tanks, as BrM is the only tank that has damage redistribution.

Stagger is our damage redistribution mechanic, we take damage and it is redistributed over time.
PB is what we then use to mitigate redistributed damage.

Guides don’t categorise defensive abilities correctly, as there are damage mitigators, damage offsetters (heals) and damage redistribution (unique to BrM).

I totally respect the desire for BrM to feel more like playing a tank. I know when you play other tanks, you have more abilities that really feel like you’re doing something to be more tanky.

BrM lacks that very responsive tanky feedback.

4PC makes BrM feel strong right now. Its essentially a Death Strike every 4 seconds

Going to suck when 4pc goes away and we become healer dependent again unless they give us the datamined imperial brew

Both PB and CB are active mitigations. PB clears 50% the dot. CB puts an absorb shield though its not a true active mitigation as its like 25-30 seconds with CD reduction from Brews