10.0.7 brought a much needed nerf to how long players can sustain Breath of Sindragosa for. BoS uptime was far too long, to the point where players could maintain nearly 100% uptime on certain fights. This made the spec incredibly demanding and unfun to play, as any mistake or even just focusing on a mechanic over your rotation would drop your damage to just barely above a tanks dps. The 10.0.7 changes helped this by making it more rewarding while you kept BoS going, and also dropping the uptime so players were no longer expected to maintain constant uptime to keep up in damage.
Except, the 10.0.7 changes didn’t do that. BoS uptime is still out of control, mainly thanks to Rune of Hysteria and bolstered by AMS/AMZ through the talents Anti-Magic Barrier and Assimilation. I’ve picked a couple examples from current logs to show this. All examples are taken from below the 90th percentile, without PI, just to show what’s reasonably capable with proper play.
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63% uptime on a 13 minute Raszageth kill. Even on a fight with 3 periods of forced downtime BoS is still active for well over half the fight.
This problem will continue into 10.1. Some examples to highlight:
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Sustaining BoS for 2 minutes on Mythic Kazzara testing (Unfortunately logs were lost)
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Default sim using T30 with appropriate ilvls. Averages 61 seconds per cast, with the first cast reaching 90+ seconds.
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The same sim but with AMS and AMZ Runic Power gains turned on. Based on current raid testing, 10.1 will be another tier with frequent opportunity to get good value from those spells. Adding in those RP gains takes BoS uptime even further, to an average duration of 84 seconds.
What needs fixing?
Overall, the duration on BoS needs to come down. This build is at its most fun and competitive when BoS is consistently 30-45 seconds long. Planning out burst windows and being rewarded for skillful execution around specific points in the fight is more fun and forgiving than trying to maintain a draining buff throughout the course of a fight. Constant uptime is an extremely unfun playstyle, where the reward for doing it successfully is being a little bit ahead in damage but the punishment for failing is being massively behind in damage. There are a few things that contribute to this massive uptime, I want to focus on some key factors.
- Frost as a whole generates a massive amount of resources right now. To illustrate this point, in a standard sim, the 2H build is wasting almost 700 RP, or 140 RP/minute. It does seem unlikely this changes anytime soon, but it is worth nothing that this is an issue and all others I’m about to mention stem from this foundation.
Rune of Hysteria.
This is the single biggest contributor to the issue, and the least fun. Every FDK I’ve talked to, across the range of skill levels and progression goals, hates Rune of Hysteria. Runic Empowerment and Murderous Efficiency are already enough RNG influencing BoS uptime and Hysteria being the third and biggest contributor makes BoS often unfun.
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Repeating the same default sim but replacing Hysteria with Sophic Devotion. It’s a dps loss, but the BoS stats are the focus. BoS uptime drops a massive 30%. From 61.5 seconds on average down to just 43. Simming again with AMS/AMZ, the same proportional decrease is seen. From 84 seconds on average down to 57.
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To back that up with real world data, I ran the same logs through WoWAnalyzer to use a module there to track how much bonus RP Hysteria grants. 411 RP granted over 4 minutes. 486 RP granted over 5 minutes. 1182 RP granted over 13 minutes.. This is a crazy high amount of free resources granted, based on a random proc.
Rune of Hysteria’s impact on BoS uptime is severe, and is something the player cannot control. I believe removing Hysteria is the biggest change that could be made to bring some enjoyment back into the spec.
Finally, it is worth mentioning AMS and AMZ RP. Anti-Magic Barrier and Assimilation turn defensives into powerful resource cooldowns that have a notable effect on BoS uptime However, I personally think these talent should be the last thing adjusted. Both because they affect the other specs, and because they are the least consistent contributors. Getting RP value from these talents is entirely dictated by the encounter, and so should be viewed with a grain of salt as at any point we could get a bunch of encounters featuring mainly physical damage.
I hope BoS uptime is something that sees more changes in 10.1, as it is currently driving people off of what should be a fun and unique build (pushing FDK down to one of the least played specs in PvE).