BRD + Molten Core was the Original Plan. Make it a Mythic Dungeon

In beta (maybe alpha) BRD contained MC. Which would have been an insane run never to be completed. That’s something like - off the top of my head - 26 bosses.

But here’s the thing. We’ve optimized the hell out of everything. And timed runs on 4 bosses is boring. Let’s stop the sprint and bring in the marathon. Make a BRD+MC dungeon, and make it mythic.

Do something bold, Blizzard. Stop fiddling around the margins. It doesn’t even need an explaination. The work in 90% done. Just do it.

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With each boss, you increase the likelihood people would leave if something goes wrong. Say you really mess up one boss in the middle. People would say, “Well I’m just waisting time now. There’s no point in staying. Cya.” If they take away the timer to remedy that, then it is just another mythic raid.

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This isn’t the point of my thread, but those concerns are why the game has grown a bit stale. We can’t upset any special interests on either side, and we need to keep people engaged, so we get a homogenized, middle-of-the-road, Applebee’s style content.

We need bold decisions to breathe life back into this game. And we’re not going to get there with 9 dungeons every 2 years. Something has to give.

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Megadungeons:

-Take more work
-Are enjoyed by fewer people

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It could be an interesting feature. But to keep players doing it they’d need to add a Borderlands level of loot drops to make it worth while. Say like if a normal dungeon is 4 bosses, with a timed mythic that’s 2 chests. So with a marathon mythic like you describe they’d need 10 chests or more.

Yeah? I don’t know about that. People loved Mechagon. Taz had a gear issue - no idea wtf they were thinking there. And it’s going to be split into two and throw in the Mythic churn in 9.2.

Mechagon didnt take 4 hours to clear, which is what you seem to want.
There will be outrage by the casuals that such a huge dungeon would be impossible for them to ever clear.

You’re right that many people loved Mechagon, including me. But there was much more engagement with it once they split it into two.

In 8.2, I’d see one or two groups for it at any given time, maximum. Same story with Tazavesh right now. But once they split the dungeon into two and make it more accessible (in the heroic queue), I think people will be running Tazavesh much more often.

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BRD on its own already feels like a mega-dungeon due to its size. But if it ever got reworked for 2022 standards, it would be great.

MC though? Oof. Definately needs new trash and boss mechanics to make it worthwhile. Along with updated tier and maybe Thunderfury? MC is the weakest imo of vanilla raids when BWL and Naxx exists

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Because MC was made in a week by a low paid intern. :grinning:

I’m trying to spice things up. I don’t care if people hate the idea, but we need to do something, and I don’t see a lot of new ideas posted on these forums. I wish everyone who told me (not you, Pourrire) this was bad posted an idea they thought would make the game more fun.

I used to love running ‘sunken temple’ in it’s original mega form. That said out of the 100’s of times I did it I can only remember one group where we did it all, took over 3 hours.

The developers don’t want to work that hard any more.

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Maybe they could duct tape those dungeons they split in half back together for a mega dungeon. Scarlet Monastery or Stratholme could make cool mega dungeons. Add all the bosses they cut from Scholomance back in the dungeon and put a lenient timer on it.

BRD would be split into like 7 dungeons if they did that.

You’re confusing the issue here.

Mechagon and Taz suffer the criminal problem of not being worth running for their current rewards. I’ve done Taz twice…once to unlock hard mode and see the place 1st or 2nd week and then later on to do HM for the mount. Truth be told, I only understand the bosses on a basic level and am sure I’m going to get my donkey royally kicked when it comes time to run them as keys.

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I believe that Tazavesh suffers from a few issues, being too long and the rewards being too low. The rewards are equivalent to normal raiding and M+7 (no vault), but numerically, the bosses (non-hard mode) are like M+10 bosses. There’s an extra layer of difficulty because people don’t know these bosses like they know the other dungeon bosses in this expansion.

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Yes that is what I said/meant. Why would anyone want to work their donkey off for subpar rewards?

IMO it would have been fine if Taz had a weekly quest to full clear it (require being present for all boss kills) and the quest gave you a heroic raid quality item (possibly off Taz itself) and/or would give a vault reroll token. This would give a lot more incentive for everyone from casual to tryhard to run it, more avenues for mid tier players to gear up while still keeping them in their place so precious mythic raiding tryhards can still be the biggest epeen wagglers around.

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All g, Forums are generally negative bc both sides of the game (retail + classic) are bored out of their skulls due to a lull in content and waiting for next patch. 9.2’s eta is ?? and BT+Hyjal for TBCC is ??? as well.

I know a lot of players are all “NO VANILLA RAIDS/DUNGEONS BAD” due to changes to the game (Cata) or being outdated, as its 2004 dungeons vs 2022 borrowed power+overloaded classes. Which is a shame as some vanilla dungeons definately deserve the love and can be remade to be 10x better.

Scarlet Monestary definately deserves a raid (they were gonna get one in vanilla, but was canned due to lack of time+resources) or having all wings stitched together and remade as it’s one of the 3 vanilla dungeons people like running. (Strath, BRD, Scarlet Monestary).

But as Galabris said, The main reason people run dungeons is to level alts as well as loot. If the loot isnt worthwhile or boring, nobody will want to run it. And unless Blizz kicks their current design sinkhole which is designing something for 1 patch, then dropping it and not making it relevant for the next xpac/patch, it would be abandoned.

But redoing old vanilla raids would be good for cosmetic stuff like remaking old vanilla armor and weapons. So many of the old tier 0.5 , 1 and 2 armorsets look great IF they updated the textures and added a few polygons. I love the warlock tier 2 (Nemesis Raiment) but it looks so bad in retail right now. The dress texture looks so bad as it’s still the 2004 texture and not upscaled properly, so it’s horribly fuzzy and pixelated.

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Imagine a +15 Mythic Maraudon…

All of it.

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This has nothing to do with developers wanting, or not wanting to do work. Players at large don’t want those longer dungeons that might not be completed in a play session, or frankly in under an hour. That’s just not what dungeons are, or have been since Vanilla. And those dungeons operated on an entirely different philosophy, and design. Many Vanilla dungeons spanned enough levels that you’d either get value out of the first few bosses and be unable to kill the later few due to being under leveled, or vice versa and the first few would be worthless and you only cared about the last few. That’s what made things longer in a lot of cases, because there were irrelevant/bloated parts. And even when you look at the extreme cases like Mara and BRD, you never actually ran the whole thing, each one had 3-4 generally accepted parts that groups would focus on.