Brann movement in Kobyss delves is severely out of whack

Working on my T11 clears and one major annoyance I have noticed with Brann in kobyss underwater delves is related to his movement.

For whatever reason, when Brann has aggro on a mob while underwater, his “run around and disengage like a wild, crazy hunter” behavior as no sense of distance whatsoever. In a standard delve when Brann gets aggro, he will typically stay within a 15-20-yard radius of the player while pretending to “kite” the mob, and as long as you didn’t pull too close to a pack you had no reason to worry about extra pulls.

In kobyss delves, when Brann does this he will swim and disengage up to 60 yards away and if the mob aggro’d on him happens to reach him while he’s near another pack, they will social-aggro. There’s simply no reason this should be happening.

I noticed this yesterday in Tak-Rethan, I had the curio on where he drops blood balls and they were literally all over the air and the entire boss arena area from him jumping around and teleporting. His dinosaur was swimming around aimlessly doing nothing as well.

The mobs in the underwater ones seem to aggro on stuff a lot more than any other ones though. I also had a weird issue where 7 mobs were stacked on top of each other not doing anything yesterday in Tak-Rethan. Place is just super buggy.

Yep. It’s pretty annoying using my major class combat opener (Charge), having it send me a bit into the air before I fall back to the sea floor, and Brann’s potions get thrown too high in the air for me to pick up as a result. The underwaters just need a huge polish pass, and they should also revert the accidental reversion of the breath timer change while they’re at it.

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I had a bug with charge at the entrance of tak-rethan abyss, where I went to charge into the first pack of mobs and it sent me into the void.

Underwater delves were a buggy mess during beta as well. One of my favorites is when Brann jumps to one of the edges of the deep water and aggroes sharks that you’re not in combat with.

This is still an issue as of patch 11.0.7. Just had Brann spam disengage underwater in Tak-Rethan to the point that he aggro’d three additional packs about 40 yards from me that I was nowhere near, and rogue Vanish isn’t enough to drop combat because Brann doesn’t vanish with you. Sigh.

I imagine it can’t really get fixed because of how underwater environments work in WoW. But it’s true, Brann acts completely unhinged in these Delves.
I just love it when I pull a pack of mobs and Brann slowly teleports away with laggy movements until I’m standing there alone, fighting for my life with all the mobs. And while I’m struggling, this guy glitches far away to what feels like the other end of the Delve to pull another mob pack and three sharks who will come for me in the end.

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This is still a massive issue in kobyss delves in 11.1. His new tank role also causes the behavior any time the shield has worn out and he has switched to his shotgun while waiting on the recharge. Just had him pull the entire final hallway in Tak-Rethan while I am trying to heal my T11s for the role achievement and there were so many mobs that he wasn’t even bothering to get aggro on them despite the fact I’d attacked them all, so I died.

EDIT: This is actually so bad. Brann in tank mode on the Undersea Abomination will just randomly stop taking any action after he gets knocked back a few times by the mushrooms he stands in, as evidenced by the fact he won’t immediately taunt back from me if I taunt the boss, but then about a minute later he will “re-activate” and start taunting the boss…out of the boss area so that it resets. How did no one internally test these delves with this role? You know it’s bad when even the team doesn’t want to play them.

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Yea, it’s crazy that this is still happening. I’m here because I was try to do a 11 Tak-Rethan. And I just had to leave with him as a tank. He jumping around all over the place and pulling every thing.