Playing across both my Mage and Death Knight in delves extensively, I’ve noticed that Brann’s healing potions are healing for differing amounts per class.
They heal for only 25k with a very small HoT of roughly 8k per tick on my Mage.
When collecting potions on my Death Knight, these potions are healing for around 350k with a HoT for 80k per tick, which seems to be the intended value given current health values.
Thank you for the report. This helped us identify an issue.
We’ve deployed a hotfix to the game, so that:
Brann now has an equal amount of attack, spell, and ranged attack power relative to all classes he’s joining, and his stats now increase as expected when the player-character is buffed.
I and several others have experienced Delves (in my case Waterworks both normal and the chapter 4 run)) in which Brann hasn’t tosses out a single pot as of late Thursday, seems this ‘fix’ to pots broke the entire mechanic?