Brann Healing Potions varying by class

Playing across both my Mage and Death Knight in delves extensively, I’ve noticed that Brann’s healing potions are healing for differing amounts per class.

They heal for only 25k with a very small HoT of roughly 8k per tick on my Mage.

When collecting potions on my Death Knight, these potions are healing for around 350k with a HoT for 80k per tick, which seems to be the intended value given current health values.

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I noticed this yesterday between my mage (getting 28k per potion) and my shaman (getting 175k per potion). This has to be a mistake.

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Wow, I was wondering why he was healing so little for me.

Thank you for the report. This helped us identify an issue.

We’ve deployed a hotfix to the game, so that:

  • Brann now has an equal amount of attack, spell, and ranged attack power relative to all classes he’s joining, and his stats now increase as expected when the player-character is buffed.
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OMG! So that’s why his potions were healing my mage for just a few thousand health when we currently have health pools in the 4 million range! :man_facepalming:t2::man_facepalming:t2::man_facepalming:t2:

But when is Brann AI getting fixed
Please say soon its still a mess

Branns isn’t tossing out pots at all now!

I and several others have experienced Delves (in my case Waterworks both normal and the chapter 4 run)) in which Brann hasn’t tosses out a single pot as of late Thursday, seems this ‘fix’ to pots broke the entire mechanic?