Brainstorming ideal 'Sentinel' and 'Forsaken' third and fourth factions

So when Blizzard was making WoW they had a problem: their last game in the franchise, Warcraft III, added two more full blown factions to the universe, the Scourge and Sentinels. But during WoW’s development they did not have enough time, resources, and tech to bring these factions from the RTS to the MMO. So they compromised by adding Undead to Horde and Night Elves to the Alliance.

I think we’ve fully faced the effects of that understandable yet unfortunate decision in BFA where these factions from RTS games have been reduced to refugees or have their identity and leadership utterly butchered.

So I gave it some thought and here is what I came up with, using Wotlk as the cut off point for plot and character development but taking world building elements from other expansions and using it build up fully formed factions with 4 core races.

The Forsaken: A faction of cursed peoples and outcasts willing to do whatever necessary to continue to exist in a world that reviles and distrusts them. The dabble in dark magic, forbidden alchemy and are ruthless in their pursuit of vengeance towards those who wronged them.

Undead–the obvious choice to be the “core” race of this faction, based in Undercity and lead by Sylvanas.

Blood Elves–they too were victims of the Scourge and have cut ties with the Alliance after having been so badly insulted by them. I would re-emphasize their character from BC that had them dabble with demonic magic. Based in Silvermoon.

Naga–former Highbourne Elves twisted into monstrous scaled aquatic creatures lead by Queen Azshara who has created a new bastion off the coast of Lordaeron to bolster their Blood Elf and now Undead allies.

Worgen–what, Worgen with the Forsaken, you say? Well if we disregard the plot from Cata including the faction war that pitted these two against each-other, then actually Worgen have a lot more in common with Undead, Blood Elves, and Naga than they do with any Alliance race. They have been cursed, transformed into wolf-men. They are former Alliance who cut ties with them after the Second War, and they are monstrous and bestial like the Naga. Remove the dumb faction war aspect and they fit right in.

Sentinels: A faction of ancient, mysterious peoples dedicated to the protection of Azeroth from dark forces as well as maintaining their storied histories and cultures. They put heavy emphasis on ancient spiritualism, such as the Night Elves devotion to Elune and preserving nature, or the Draenei’s reverence for the Light and the Naaru.

Night Elves–the obvious choice to be the “core” race of this faction. Lead by Tyrande and based in Teldrassil.

Draenei–ancient and nigh-immortal like the Night Elves who share the same fierce determination to safeguard the world from Demonic and Dark forces. Based in Exodar, lead by Prophet Velen.

Pandaren–a spiritual people who emphasize martial arts and balance of character through monks. They have an ancient and unique culture they have taken along with them from their mysterious homeland. Based in the Wandering Isle which has moved to Kalimdor’s west coast.

Dragonkin–descendants of the Dragon Aspects, the Dragonkin seek to aid their Dragonflights in their ancient charge of protecting Azeroth from all manner of threats. For this purpose they have allied themselves with the most ancient and wisest of Azeroth’s peoples so that they can prepare for any enemy, ancient or otherwise, that dares to threaten the world.

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I wouldn’t mind them making more factions lore wise, but gameplaywise they should just abandon the factions completely so that everyone can play together with everyone.

Also I’m pretty sure Worgen would be siding with the Night elves if something like that ever happens. Worgen siding with Forsaken wouldn’t make any sense at all.

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Well you might have missed it, but I specifically said that for this brainstorming drabble I was ignoring the plot and character developments of everything past the end of Wrath of the Lich King, so ideally the Forsaken never invaded Gilneas.

As a general rule, any serious “more factions” proposal also has to include a breakdown of faction barriers, because otherwise you’re talking about a very silly fragmentation of the playerbase.

And if you’re doing that… why stop at four? Why continue to bundle together races that have nothing to do with eachother?

Why not something like:

Horde: Orcs, Trolls, Tauren
Alliance: Humans, Dwarves, Gnomes
Nature: Night Elves, Dryads, chipmunks
Forsaken: Undead humans, Undead Elves, undead chipmunks
Highborne: Blood Elves, Nightborne, chip’dorei
Light people: Draenei, Lightforged, Lightbound, Lightmunks

And more besides?

And if you’re doing THAT, why restrict races to just one faction? Maybe Worgen should get to pick whether they want to be Alliance or Nature, rather than ramming them into one or the other.

This is why I honestly don’t even like thinking about this stuff. The faction system is such a silly mechanic, and rearranging the races within it doesn’t solve that problem. The whole thing needs to be uprooted.

Your premise is interesting, and I like the idea of these additional factions from a lore perspective. Night Elves joining the Alliance, and Forsaken the Horde, never made any sense whatsoever.

If using Warcraft III as a launching point though, IMO it would make more sense to eschew the rigid factions altogether, considering how that game ended with a friendly Kalimdor Coalition of sorts between Thrall’s Horde, Jaina’s EK refugees, and the Night Elves.

That said, the Forsaken-Blood Elf-Naga-Worgen faction makes too much sense, as long as we ignore WoW’s (bad) direction.

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This, of course, could never happen in the current iteration of WoW, but I really like the idea that there’s an alternate reality out there somewhere that is enjoying your proposed version of the game. The Forsaken faction, being made of basically classic movie monsters (zombies, vampires, werewolves, Creature from the Black Lagoon lizard people) is really cool sounding.

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the two faction system already struggles, a four faction one would be worse. From a Gameplay perspective blizzard already has issues keeping the playerbases of both factions equal, adding 2 more just exasperates the problem. From a Sotry Related one screentime has to be shared, especially later into an expansions lifecycle, so we would get a lot more moments like Argus or 8.2.5, where one faction feels completely left out of the story.

We should honestly have a system like Alpha WoW, where factions only mattered for leveling, with you being able to learn the other races languages and eventually group with them, making the factions less needed to move the plot around.

I always wanted to have a Castlevania-themed faction of:
Darkfallen(Dracula)
Undead(Frankenstein)
Worgen(Werewolf)
Naga(Medusa)
Ethereals(Mummy)

It’s too bad the Worgen and the Undead hate each other.

That has nothing to do with why there’s aren’t four factions. There aren’t four factions because it’s actually not feasible and doesn’t work and simply isn’t worth it.

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Worgen being a playable faction instead of just rampaging carnivores doesn’t make a whole lot of sense to begin with. Can we trade in the steampunk werewolves for some gnolls?

Four factions worked fine in Everquest PvP.

Too bad the mechanics of EverQuest absolutely did not work for any kind of PvP.

But dividing players into four groups worked out alright!

Nothing worked in Everqest P-

-vP…

Yes. That.

Like an elf Paladin who worships the holy light that shone in my golden eyes! I say that my faction has to be a faction has to be of the legal good! with tauren, draenei!

Robert Beaumont: “…Hohoho, genius! The beast will enter, tripping the wire, the door will slide down behind him, trapping him! You, meanwhile, safe behind your bars, will have the beast at your mercy, and will shoot him at your leisure! are you running a high fever, man? How could you conceive of something so idiotic?!”

Col. John Henry Patterson: “I didn’t conceive of it for the lions! It was for a tiger in india!”

Beaumont: -Genuine shock- “And it WORKED?!”

Patterson: “…In point of fact… it did not. But I’m convinced the theory is sound.

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