Brainstorm a way to fix boosting/150mob mage farming

I believe they’ve removed most if not all of the AoE caps that they put in in BFA? And that cap originally was more for M+ purposes.

Realistically in classic you aren’t going to be doing pulls that big in max level content.

I’d rather voice my opinion in favor of not doing anything since the only suggestion here is terrible.

Mage farming / boosting is fine.

edit: I will note that I do not partake and I do not have a mage, and I still don’t care.

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The topic of the thread is to come up with ideas that may work, not complain about it because someone decided to do something more constructive than something like starting another Hunter whine thread on the forum instead of offering alternative suggestions to fix the problem. Feel free to visit my similar Hunter thread to share your opinions there, too… or is it so hard to have a conversation without being a jackass about it? I don’t understand that mentality.

It was my understanding that some of the AoE caps are still there, but they increased those caps so they aren’t so…limited. I would love to be wrong though.

So you would rather be part of the problem then part of the solution. Fair enough, you can leave now.

No, the point of your post was to be bitter and complain about mages being able to do something, no matter how ludicrously difficult it is to actually do, when you yourself are playing a class that can solo farm red elites.

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The topic of this thread is jealousy on the part of hunter players that mages can AoE farm low lvl content while hunters can only elite farm higher level content like RFK in phase 1 and uldaman in phase 2.

It’s just reeks of jealous garbage, revenge nerfing wind serpent andies furious over other classes having fun.

Mage:

  • Terrible DPS
  • The worst healer in the game
  • Terrible in pvp
  • Terrible in wpvp
  • Good at one thing, AoE farming dungeons

What a joke this thread is.

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nah, i’m playing this game too, and if someone wants to suggest changing it in a way that makes the game suck for an entire group of players, then I’m going to voice my opinion about those suggestions.

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You three are hilariously missing the point of this thread. I did not imply that these are the changes that should be made, and the topic of the thread is pretty clear that it’s meant to be an open discussion about WHAT can be done about it.

You 3 are trolling, so I’m just going to ignore you. But thanks for sharing your thoughts, as misguided as they are.

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“I’m not saying it should happen, but what can we do to make it happen?”
You have no business telling anyone else they’re trolling. Not agreeing with you isn’t trolling, but you’ve clearly never been taught how to handle being told that you’re wrong.

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You want to take away the only thing mages have.

You literally want to take away the only thing they can do better than other classes.

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I think something should be done but not sure how to deal with it. AOEing is a part of the mage uniqueness, just as hunters soloing high level elites or rogue/druid stealth runs.

So I dont want it completely removed… But for the sake of the economy and general game health I think mages need to be toned down in aoe situtations… maybe limit it to 15-20 mobs tagged? it would feel clunky and odd. Not sure… Need to chew on this…

I voiced my opinion.

My opinion is that mage aoe is not a problem.

If you want an open discussion, then have one. It sounds like you would prefer an echo chamber, though.

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Can’t have a discussion with someone that doesn’t offer any opinion other than “this sucks”. You offer no suggestions, alternatives, and you don’t seem all that interested in the topic to begin with other than saying you’re right and I’m wrong… so tell me, when do you want to have a discussion that goes beyond personal attacks?

Simple.

If 10+ elite mobs die within 10 seconds inside of an instance drastically reduce experience by 99% until combat ends. And when inside of an instance you have to be in combat with a mob when it dies to get experience.

This drastically reduces the effectiveness of boosting and mass pulling for leveling and prevents people afk at the entrance from getting experience.

You can still do 2-3 pack pulls without an experience loss, but after that, it is not effective.

AND this still allows instance farming.

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Did you switch characters? LOL

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You don’t need to brainstorm anything. They created fixes to dungeon farming/boosting already and chose not to turn them on in SoD. There are multiple mechanics in other classic versions that stop or make it very hard to pull a lot of mobs in dungeons.

My guess is they did this because they originally supposedly wanted things to be OP in SoD and mage AoE is the only thing they have that makes them feel OP.

Though they didn’t do a great job of making many builds feel OP overall and ended up nerfing the few that did so who knows what they’re thinking now.

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You seemed to have a problem with a Hunter commenting on this, so I figured I’d switch to something you could swallow without being a jerk.

Mage aoe boosting was always good. Runes just made it better. I think if the devs nerfed hunter pets again the game would be a little better.

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Is this your first time playing Classic?

Mage boosting has been a thing since Mages were invented. Its not causing some imaginary problem for you. You are just worrying about the wrong thing. If Blizzard could afford to police the game that we pay a monthly sub for, then Mage boosting would be completely legit.

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