This is just general feedback / my opinion / suggestions.
As this tooltip currently reads, it’s very easy to presume that an anima cell will drop for every 10 enemies you (or a party member) kills. Unlocking the next tiers in this talent adjusts the understanding that it only happens once at three different times - killing 10 enemies, killing 20 enemies, and killing 30 enemies respectively. For the entire run this means you / your party will only gain 3 extra anima cells for the entire run.
For 350 total Tower Knowledge and being so far down the talent tree, this talent is extremely underwhelming and disappointing. This could’ve been a game changer under the fun factor for Torghast but, instead, it’s just meh. For comparison purposes, the blessing that gives you an anima orb for completing a floor gives you more benefit than this talent.
Suggestions:
- Reword the tooltip so that it’s clearly understood that an anima cell will only drop once for the first 10, 20, and 30 mobs respectively.
- If the plan is to keep this talent as underwhelming at it is, rearrange the talent tree and put it up top.
- Fix the ability so that it does what it is presumed to do - drop an anima orb for every 10 mobs killed. You’d have to remove the Tier 2 / Tier 3 from it (which would be fine).