Bounty needs fixes

It’s too easy for the bounty to get away, or to mess with people. Anyone who has been doing any form of bounty hunting always groans when they see the bounty as any of the 3: Paladin, Rogue, Druid.
Paladin: Bubble Hearths
Rogue: Stealth 4ever / cloak vanish
Druid: Stupid swimspeed / can’t be slowed / stealth

Even with flying coming, you still can’t stop any of these 3, due to how their escape method works.
There needs to be a limitation on stealth (like you are more easily seen in a much wider radius, as though you lost levels), swim speed (Seriously, running away into open water is a complete d*ck move, and you dove ALL the way down too), or hearthstone not working while having bounty active (As well as other forms of portals / transportation, stay and fight! [Npc could say 'it’s not safe for you to travel right now as you’re being hunted…])

But yeah, enough complaints from the bounty hunter side, now the other part of the bounty
You absolutely hate it if you’re not intending to grief people as any of the above 3 classes / looking for a fight / already done with the horde/alliance slayer quest. There is 0 incentive to the red flashing arrow on you that’s calling every dang enemy in the zone to you, so you just go out of BFA zones and lose it immediately / suicide, leaving all the bounty hunters jumping in rage.

This absolutely sucks for both parties, so there needs to be a better reward for bounty players, in a sense that they aren’t encouraged to hide in cities / keep running away. I’ll quote a mechanic from the Division here: Rogue Agents. This is a really special one, where you have a limited timer on it, and to extend it you’re meant to do rogue activities, such as killing people or interacting with objects. I understand that the bounty system would likely not be extended heavily since it’s only a small feature (in the eyes of the company), but there needs to be a change still. The easiest method, would be an increasing reward for the bounty player for every player he kills with bounty active, in terms of conquest / huge amount of honor. Most people still need to farm too much honor for their 500 honor achievement (if you care about it that is), or whatever is their next milestone.

TLDR: Bounty system sucks atm, plz fix.
Extra: Druid with bounty hiding in open water / swimming downwards / stealth in middle of water: https://imgur.com/a/fzJTZtm

We don’t need more class homogination. While it’s a pain to kill them, I can also choose to play them if I want. I’m still working on Alts and have Warmode on. I’ve been killed much more often then I have killed others, but have still had some good times.

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I think this is one of those moments where you have to play smarter. Demon hunters can see though stealth. If your not using one start blasting aoes. If they are moving to fast slow them, I also think there are ways to dismount someone. As a shaman dont you have a totems that would help? Like earthgrab and some shaking one?

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I kill rogues and druids all the time. Spectral sight and master of glaive. Paladins and shamans rock me though.

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For the love of Azeroth don’t make it harder to have a bounty!

There’s already absolutely no reward or incentive for having one, and even being one means you’re giving the other faction free stuff! Go the opposite direction and give some kind of an incentive to hang around when you get a bounty.

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2nd part. It’s entirely about the needing a incentive of having a bounty.

The radar on map has a delay, only changing locations every few seconds. Trying to hit someone moving at 130 - 200% movespeed in stealth with that is not ideal. And especially if they’re underwater in stealth, can’t even drop your aoe.

I didn’t mention a nerf to the class, I only mentioned nerfs to their ability to hide/run forever.

Clearly your druid/rogue wasn’t focusing on running away, or you’d be having a very bad time.

Ah, I didnt know any of that. I dont hang out in warmode often. That kinda sucks, dang.