Right… but it’s also… significantly slower than doing it with a group at that rate? Like the whole schtick behind mage AoE dungeon levelling is that you don’t have to split the XP with anyone and you can spend 20 minutes doing 2-3 pulls then resetting. As soon as you halve that XP/hour because you’re splitting it, it becomes more effective to just run the dungeon normally, even with a learning group. Boosts by max-level characters, on the other hand, are incredibly fast–and pre-nerf–used to provide nearly unparalleled XP/hour.
Yeah, they may share elements of technique, but the ability of a level 48 mage to carry a level 42 boostee through ZF is significantly lower than that of a level 70 mage, which the max-level XP nerf does effectively target through these changes.
teleport to dungeon helps tremendously as it enables out-of-the-way dungeons to be cycled more often, which in turn gives people at fringe ends of the level range more options. If it were tuned to only make groups so that they cant trigger xp penalties through either level disparity or outleveling the mobs within, the tool would also solve these issues. Coupled with more people joining due to ease of access (plenty of people want to do dungeons but dont wanna start a group or filter through lfg spam to ask for an invite) and not being stuck with a given servers’ population, it’d go a long way towards making these scenarios much better.
most people who are signed up are also spamming LFG chat, so unless you specifically tell them where you invited them from they won’t know. Or care, since people who even check the tool are an oddity, not the standard.
I’ve been leveling a warlock recently, and have done every dungeon through using that tool. More people use it than you think.
Even last night, I signed up to do Ramparts after hitting level 60, and within 5 minutes had an invite.
People not using the tool are sleeping on it.
I feel like it’s implied. You whisper them “hey, wanna do X dungeon?” If that was in response to a “LFG X dungeon” chat, then the leading whisper seems unnecessary.
Rofl sleeping on a known failure that has never been good at its intended goal in the months it’s been out? Like people cant just right now check and see empty listings except for the odd tankless / healerless group here and there?
The tool failed to be adopted which is the main thing it needed to work. People would rather log out install LFG BB, log back in and filter LFG spam than just press I to use it. That they would jump over all those hurdles just to avoid it should inform you enough about how bad it is.
I get what you mean, but equally this was an integral aspect of my Vanilla-WotLK experience. I only had a few friends when I started playing, and they would outlevel me a bit (or I them), and we’d help each other out with dungeon quests whenever we could. The tradeoff then––which I thought, and still do think is fair––is that if I was level 30 helping my level 26 friend in a BFD, I got reduced mob XP because many were grey and green to me. They––and the other party members–should not be penalized because I wanted to help my friend out. I should, but it’s the price I pay for helping him.
That being said, there are still numerous ways to tweak the way they’ve implemented the XP nerf, at least in the 1-60 range, to make it less onerous on groups. Tapering off XP gains if 1 player is 9+ levels higher for the other players by x% for every level thereafter would still be better than we have now, where it’s 100% - 0% XP for the other party members.
For example, my dungeon group just finished up with doing BRD jail AoE resets yesterday. Three of the mages were in the 53-55 range when we started. I was 57. At the beginning, there are a handful of level 47 mobs, even if the majority in that area are 49-53. As soon as I dinged 57, we left BRD and went to LBRS because they started getting 0 XP per kill of the level 47 mobs. Even if they had a 10-15% reduction when I hit 57, rather than all of sudden getting like 10 XP per mob, that would make me happier haha.
Not really, he might get undeads pulled from a ledge up on the last part but its fine for the first 2/3s of the place. Which is why dungeon level ranges suck for classic instances atm.
I mean, it was designed over 14 years ago, think it does what it was designed to do. Just needs more adoption. Yes, the retail version is way better, but for a first try way back in TBC, it wasn’t bad.
That’s fine if you don’t use it. Less competition when playing a DPS. You can keep coming to the forums every day to fight the good fight for RDF, I’m gonna keep using it.
You can still run people through dungeons.
They will get their quests done
So once.
tons of loot
IF sometime useful drops, IF the weird low level dungeon itemization even covers their class / spec. Also ‘tons’ from where? most leveling dungeons have like less than 5 bosses.
and a little gold / items to level professions.
a little silver if that. What profession other than tailoring even needs drops to level, and thats only on those that have humanoids as the main enemy :s
Props to your copium dealer, thats some high quality stuff right there.
prediction: they’ll roll it out as is, people will give up and either buy the blizz 70 boost, exacerbating the problem, or quit. then when they think they’ve made enough boost sales, they’ll turn on RDF. this will be enthusiastically welcomed by people in outlands and northrend, but the 1-60 zones will be so vandalized, it’ll be too little too late. the people in northrend and outlands enjoying RDF pops will tell the few people left in 1-60 who bother to complain, to man up and quest their way to 60, that is, till those 80s try to level an alt in 1-60. then they will understand, and it’ll be too late for them as well. this is how classic marches off into gaming history - self inflicted decline.
I’m not aware of any addon back in TBC Retail that attempted to out do the LFG tool and blizzard changed the API to break it.
Sounds like you dont even like dungeons from that post, why do you want RDF so bad?
You probably need to take a step back. There is a lot of negativity in your posts. Games are meant to be an escape and a form of entertainment. And MMOs are social and require people to work together. You’d get a lot further with some positivity <3
As usual what I like doesn’t have to match whats best for people. I dont mind wasting my time on group content for no gain and no upgrades. Doesn’t mean it makes sense for most people to enjoy it as well.
MMOs are social
insofar as you make them be.
and require people to work together
Requiring is such a strong word though. Why cant they just be better / easier when people do, without any of this required nonsense? Also, the whole point of this is that an admitely small amount of people are being discouraged / unable to work together with others through arbitrary constrains as collateral from an overall positive change. It coincides with a function of another tool that also helped people work together more often and easily, but is getting removed. What is so negative about stating that?
I can only speak to Classic dungeon experiences largely right now because we did 1-60 this week with the buff in dungeons. But this mentality, which seems to have animated the nerf (if these effects were even intended in the first place for at-level groups), completely misses the mark on Classic dungeons which have 8+ level ranges that will screw over your average pug with XP reductions if everyone isn’t in the centre of it. Take for example:
BFD: Level 24-32 mobs;
Gnomer: Level 29-38 mobs;
RFK: Level 29-38 mobs;
Uldaman: Level 42-52 mobs;
Maraudon: Level 46-55 mobs;
BRD: Level 48-57 mobs.
Those are just a few I’ve done this week that I can remember. There either needed to be a tightening up of level ranges in the vast majority of Classic dungeons rolled out with these boosting nerfs to circumvent this issue from arising, or the XP nerf needed to be a gradual group XP reduction from the start. Preferably both, haha.