The entire game now revolves around making gold for irl profit and the game is in a sad state because of it.
The gold spammers were 1000% better than boost spammers. It’s a big part of the reason why SL is my last WoW expansion. This feels like an anti social game that was meant to be social. Wish I coulda ended it on a good xpack but who knows when the next good one will be.
I’ll say this for the umpteenth time - the token is how I am still subbed. I earn gold ingame and use it to buy tokens which I then use to extend my subscription, which is great for someone on a limited pension. Whatever you may dislike about it, I like it for that reason a great deal.
Boosting happens because of players. Its a player-created problem; if no one took up the offers there would be none offered. So if you want to blame anyone, blame the people who keep it happening.
A player-created problem that Blizzard could easily resolve.
Let’s not act like a player-created problem implicates that Blizzard isn’t obligated to fix it. If it’s a detriment to the game, then it should be fixed.
And its a bit pointless if I cant log on because I cant afford to play. And yes, I know its not much but then I dont get that much and I have things like food, bills, medicals, etc to pay for.
What is…
anyhow? If it didn’t exist, do you think that magically people stop buying gold? No, they would just go to gold sellers the way they did before tokens.
It’s not a player-created problem at all. There was a small amount of boosting prior to the wow token. Changes to the game designed to encourage players to shortcut past annoying grinds that are there for the purpose of encouraging players to buy an item in the cash shop, that’s not a player-created issue.
I’m only speaking to the logic of the comment I was responding to. Whether it’s a Blizzard issue or a player issue, the fact is that Blizzard has the capacity to fix it. People throw the term “player issue” around as if that absolves Blizzard from any sort of obligation to fixing it for other players it directly affects.
Of course its player-created. Such things are always market-driven. When there is demand, there is supply. It has always been there, but back then it was all done offline through websites and by making deals with gold sellers. People just equate the token with boosting because the token is more public and available through the game. If you think it didn’t happen before you are wrong.
Whatever ills people wish to lay at Blizzard’s feet, I dont believe that they created the token to support boosting, that’s purely something the players might decide to do. They did it to stop the problem of people getting hacked by gold sellers and yes, to make themselves some extra money. Even if they took it away tomorrow, there is little they could do to stop boosting. Such things are easily organised through Discord channels and other off-game methods. While people want it and are willing to hand over their gold or real money, it will keep happening.
Player behavior changes in response to game changes and the options that are open to them. This is entirely in Blizzard’s control. If they didn’t want boosting, they could start by enforcing their own advertising rules. They don’t.
Now we see constant advertisements linking to RMT websites and mage tower carries. All totally bannable, and nothing is done.
I sold ICC GDKP runs
and SoO boosts
and HFC boosts
Maybe some Dragon Soul boosts too
oh and dungeon carries for people that didn’t want to quest back in Cata/MoP