I donât really understand how you can claim to like Classic when youâre excited about Blizzardâs plan to make it not Classic. Leveling is Classic. Paying to level is not.
I have no idea what you mean by âscapegoatâ argument, but surely you understand that what you spend your money on is an endorsement of a companyâs behavior. Itâs a slippery slope because people paying for these âservicesâ over the years is literally the only reason why there are so many different ways to swipe your credit card in retail today, and one of the primary reasons why retail WoW is such an unrecognizable atrocity. The choice isnât being forced on you, but choosing that option is slapping a cash incentive on Blizzard bastardizing Classic, and youâre absolutely insane if you donât think this can easily lead to them trying to monetize even more stuff in Classic and going down the exact same path as they did with retail.
Keep in mind that just 1 year ago, they said there wouldnât be level boosting in Classic, but after seeing itâs commercial success, theyâre suddenly very keen conveniently on backpeddling and trying to frame Classic TBC as a separate game so they can monetize it.
Two things. Iâm curious, what would you think about only allowing people who donât already have a level 60 buy this boost? Also, back in actual BC there was no way to just instantly level a character up by swiping the credit card, so why should there be an option to do it now? Itâs supposed to be the same game as it was then.
Well guess what: In a normal world, when people put in time and effort to do something, they tend to be ahead of the people who didnât. Thatâs one of the biggest reasons why Classic is such a beautiful idea. Thatâs why itâs such a breath of fresh air after years of retail. The whole point of an MMO is accumulation of experience, levels, gold, gear and general prestige. Leveling isnât always a particularly thrilling endeavor, but in a world without level boosts, the number 70 on your unit frame meant you put in some work. The same goes for all the other stuff like mounts, gear, gold, etc.
Iâm so curious to understand how the leveling category of all this accumulation is different from the others. Why canât we just pay real money for gold? For gear? Mounts, pets, titles, etc.? Why is Brutal Gladiator a title earned with skill rather than just a measure of who paid the most money for the it?
These examples must seem extreme, but at the end of the day, every aspect of gameplay in a game like WoW is a closely interlinked mechanic, and if you topple one over, they all start going like dominoes. And the hilarious thing is that almost every single one of these examples are actually real in retail. Titles and achievements are basically the only thing in the game you canât just reach into your pockets for, and even those are quite heavily affected by the ability to buy stuff with real money.