For sure and I get it. I think I should have framed my response better. The issue is RSS. Most games, even with good dps, it still feels like boomis are getting fed precog procs all day. It’s tough to punish good boomkins and the output while focusing boomis, especially during CDs, feels about the same.
Try treating boomy the same way they treat your dps. In RSS 99% of people slam defensives instantly as soon as they’re touched and b low all CDs instantly. I think 100% of the time I Q into boomies they skin insta and try to spam clone. Just let it happen, then you’re on DR and they have no defensives when you press your buttons.
When I play boomy, 99% of every single melee dps players does the exact same thing where they run in stun and press every button and aggro trinket the first CC. And chase so far that their healer has to walk into the middle where they cant prevent a root beam. They’ve also used all their kicks instead of saving one for followup clone and they already sent a go with their stun.
They’re just playing awful. If you send everything aggro and don’t win, you need to play defensive. This is something 90%+ of melee players just do not understand.
just sit bear, what? lol
I would be happy if they made frenzied work like stampeding roar.
Auto switch to bear and use the skill without a GCD between the two.
boomkin drops to 20% hp and then automatically and instantaneously his hp bar justgoes up and up and up until hes full again
Nah this has to be bait
Some questionable comments
You’re actually making it more difficult to be topped if you’re sitting bear. Bear should be a last resort to simply survive while your healer is cc’d. As soon as you can be healed, you should definitely shift back. You’re nerfing your own heals on yourself otherwise.
I’m not sure this is reasonable. Having 2 clones be as long as one currently is quite the difference. A boomy that can’t peel himself will die instantly. I don’t know what should be done with cc as a whole but I don’t think making casted cc less important is the right move.
Agreed, clone is best used as a peel.
This is not true very often. It’s a 1.7 base cast. Owlkin procs make it 20% faster.
Not very many, if any boomys take rake traditionally lol. But if you see a boomy running in to bash clone someone that’s like a priest running in to fear. I know you’re being cheeky but there’s more than one person on the team. If my bash was a guaranteed go stop then… yeah.
Also frenzy is kind of pitiful lol.
Incredibly false. In fact if you don’t keep him pressed and let him clone whatever he wants whenever he wants and pve you, you’re far more likely to lose. Boomy only gets worse the longer the game goes on from dampening. They’re definitely one of the better kill targets in the game.
This is like a weird tailored comment your “friend” made. The output increase from starfire is all but negligible. I don’t mind melee on me because I have good tools to deal with it, but increased output has nothing to do with it.
You’re not gonna run into many playing this can be dispelled and requires either no “fast clone” or high winds.
…?
Oh man now even boomies are asking for survivability buffs.
Who’s next? Demo locks??
Genuinely thought this was a bait thread when I first saw the title. At the point someone is playing one of the best specs in the game and feeling like it needs buffed, there’s probably a lot you could be doing differently play-wise to make the spec feel better on your own.
No boomy is seriously asking for any buffs. I think pretty much all of them (both rerolls and mains) think that clone should probably go back to 5s. For all druids.
It really reads like one, but I think it’s a lot more likely it’s a reroll BECAUSE they thought boomy is op (it’s VERY strong). There was a similar one about spriest and demo lock also. I’m sure a fury warrior one will come up too, there’s that one guy who manages to make a request for bladestorm in every single thread.
That being said, boomy is unironically the squishiest class in the game. It is NOT the hardest to kill - mobility and clone are insane peels. But I think the positioning requirement is really hard for newer players. So a lot of them just kinda explode when they don’t know WHERE to play.
That guy is either trolling or the boomy used heart of the wild, frenzy x2 and renewal and used all his defensives for 5 minutes AND is missing mobility or utility to take HOTW.
I mean, don’t lump him in with the rest of us lol. Real talk though, boomy isn’t “tanky” by any means. Certainly not even in the same universe as demo.
I think people conflate survivability with tankiness. Moonkin has solid survivability between mobility and cyclone. However, it has undeniably the lowest self healing and mitigation of any class in the game.
It also has extremely limited instant cast peel for itself/its team with stringent positioning requirements.
This was all showcased really well across the AWC games tbh. Moonkin was in like 75% of the series, it’s nuts rn. However, i think thats more because cyclone is wild and boomy has better synergy with other meta classes than feral does.
Moonkin (esp with demo lock and evoker) smashed most matchups, but lost to stuff like dh/ele/aff lock and rps. Every game you saw spriest and ele out damaging and out healing the moonkin and the moonkin was almost always the target because it prevented them from pushing in for clones.
Other wizards and rogues are just really really strong into the MU.
Boomy needs nothing but nerfs. It was broken then got nerfed but its still broken and needs more nerfs.
and so is the case for when literally anyone is trained. That’s your team that needs to help you out. If they are just letting you get sat on and you’re not escaping and they’re not helping you out then that’s the teams fault.
My problem with precog is often times i literally land the kick, they’re still casting, and then they get precog anyways
agreed nerf boomys, a 20% damage reduction sound kinda reasonable for a start
I’ve been saying this for years in different settings,
I’d take survivability over damage anyday for Boomy PvP…
With that being said, we have more tools this xpak, but we are still relatively squishy and dampening makes things a bit rough as the match goes on. It’s a burst meta anyway, better close the round before having to pop and run away imo. Luckily, we do pretty good with our burst, provided we can keep DoTs up and cycle CC. That requires a liveable position ofc. Also play Night Elf / reg Tauren tbh, and talents go a looong way. I like HoTW and Ursine sometimes
Boomy has survivability
It is not tanky
I meant in general, if something is nerfed, I’d rather it being damage.
I don’t like the Nature’s Vigil nerf, but it’s whatever ig
Well, I did feel tankier last season…