Boomkins got nerfed, finally Hunters next?

The constant Shaman and Pala posts seem to overshadow the other OP classes here.

Hunters are sitting at 15k HP with back-to-back 2.8k Chimera Shot crits every six seconds, and they don’t need to land a trap anymore. Hunters went from relying on the explosive trap, which got nerfed, to dealing more damage through guaranteed double Chimera Shots instead. On top of that, their absurdly high HP. What’s the reasoning behind making a 20% stats rune a baseline buff?

Even Zirene mentioned on Twitter before the druid nerfs that Hunters and Druids are the outliers in PvP. Yet, while Druids got finally nerfed, Hunters were buffed: Kill Shot now has a shorter cooldown, hits harder, and in the next phase, they’ll have a 2pc bonus that lets them spam Kill Shot every five seconds when a target is below 50% health. Deadzone won’t even be a factor anymore.

I’d like to hear your thoughts on this as most were having issues about Hunters before these buffs.

Boomkins are still op and oppressive in group PvP. Premades still want to stack them. You could nerf their damage in half in PvP and they will still be the best caster by far.

Chimera shot does not crit for 2.8k in pvp. Maybe with full raid buffs/consumes but even then that would be a high end crit and you would prolly need your 4pc t2 set bonus as well. It also doesn’t have a 100% crit chance. And when you don’t crit as a hunter you barely do anything.

Landing traps is still important as it does damage and it can root. Also landing freezing traps on healers is very important as well. As for the 15k HP it’s because of the boaring 30% HP buff + all the stam on pvp gear. But plenty of classes can hit 15k+ especially boarmans with way of the boar.

As for lion it is probably because hunters have a deadzone with no real defensives/heals. Also because they don’t scale as well in pve as other classes do.

Only BUMs think that, Boomkins are so easy to kill compared to shamans and priests. Any group that stacks boomkins just loses. 2-3 DPS focusing into a boomkin either kills them through their healers in a few seconds or forces them to run away with frenzy.

Yeah nerf their damage by 50% and they will some how still be better than shamans which they already aren’t. What a BUM take.

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i would imagine the 20% stats helps with that , right?

anyways ive been sounding off about hunters for the whole of sod being at or near the top of the pvp rankings but people just dont seem to get it till they become completely broken and have to be looked at.

oh well.

I mean that was the point I was making about why hunters have lion.

As for hunters being broken I don’t think they are atm. I think they are very strong and have the highest burst potential. But they completely rely on crits to do damage. And even with crits no one is getting globald in full pvp gear with a 30% hp buff.

As for free killshots on rapid fire tho. That is gonna be the most broken thing in the game. Any clothie in range is done for once that is in the game. it’s over for rogues as well unless they can kill the hunter in a stunlock.

honestly its not just the damage potential that is scary about hunters. freezing trap or whichever it is that turns you into an ice cube lasts super long and if youre casting at all its ez to land.

the sheer shenanigans you can get up to as a hunter is silly.

just wait for the busted set bonus lol.

Freezing trap is very strong but it can be dispelled. And it is almost impossible to land on good healers that know how to position behind their team. Shaman legit just need to stand on totems and I can never trap them because the trap always prios a totem. And I don’t just mean grounding totem I mean ANY totem.

My bad, 2719 and 2642 in AB. Pretty close. 5300 instant damage is not ok no matter how you spin it

I agree on that, which is why they should increase chimera damage and decrease the crit damage alot. the burst is imbalanced and has nothing to do in SoD. You have probably crit back to back several times and smirked, which is understandable. hitting for 700-800 and critting for almost 2.8k is ridiculous. Twice as much is okey, not 4x. And if you are gonna argue about 2.8k as a number which happens often, let’s go with 2.5k then x2. Or If it crits for 2k x2 it is still way too much.

it can be but it would require them to be “spent” after the damage for a good amount of time to “recharge” and be vulnerable while waiting.

but that is not the case though.

And I am sure you forgot to mention the raid buffs and the 30% damage from berserker dint ya. but nah every hunter crits that hard and they always crit 100% of the time. Meanwhile in full BIS my average chimera crits are 1800-2200 and 1400 vs wote shamans. also 5300 HP out of 12k not really a globalling is it?

honestly even at 1800 lowend being 1800+1800+ trapped then any other chip damage while you cant even cast cause of the pushback or get close to the hunter on some spec/class combos feels scary.

its not insurmountable but feels close to being so.

i can only imagine the nerf calls for shaman with the 70% pushback resistance that nobody is talking about…

just wait for the killshot spam lol.

p6 gonna be wild when people get full geared.

and pallies still gonna be in 6pc coreforged and 2pc drac.

hehe.

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I will agree that when hunters crit they do big dam. But we just don’t always crit. Yeah if I get serpent up and triple chimera shot crit someone they will prolly die. But that rarely happens. The only people that usually happens to are those who have the audacity to sit within my presence. And even then with how much HP everyone it still usually isn’t a global.

But when people just complain bout damage numbers it’s dumb because they never consider buffs/debuffs and just say NAH I GOT HIT FOR THIS SO IT ALWAYS HAPPENS 100% OF THE TIME.

Like If I have full buffs and I shoot someone in a kidneyshot with curse of elements on them or the armor reduction poison ima do a lot more damage than I could baseline.

i mean i get that but then people would also have to tone down the exaggeration on other classes as well.

simply put without exaggeration, alot of hunters are cresting the 12k hp mark just naturally with the bloated 20% stats they get ,and then the amount of control and damage they can put out is very good if not some of the highest they can put out.

people often complain about woe shaman as being very durable but a hunter who has way larger max range and actual cc along with 12k + hp and a high amount of dodge is a scary thing to go against.

surely you can see that right?

yes there are problems with other classes and they should be addressed but hunters right now and in the near future are a terror that is hard to surmount .

I mean shamans single handedly win BGs because of how long it takes to kill them. Sure I can kite a shaman. But let’s be real what is the chance that I am in the middle of an open area with 0 los and the shaman is not mounted and also doesn’t have wolves?

Cuz idc who you are. If you are a hunter that is not mounted and your enemy is mounted they will be able to catch you. And wolves make cheetah useless. unless I happen to land an explosive trap right as the wolves spawn and root both of them and then double multishot crit them twice and kill them they will catch me.

And this is with me in the open 0 los. As a shaman the best play vs hunter is to just totem camp and use los until they mess up. And this is also a 1v1 scenario which is irrelevant in BGs and events. A hunter has to be at range to do damage and you can just push a hunter away from a flag or easily kill them if they stay still. Mean while shaman just spinning solo for 20+ seconds vs 4-5 people until the rez wave arrives.

hehe you seen the new tech of tank warlocks flipping a flag and then banishing themselves on the flag with immo aura up countering anyone trying to spin for 30 or so seconds?

its fun.

tank specs in pvp are annoying a heck especially when they have the gear to turn some of that def into offense.

As much as I agree that this is annoying. I rarely see tank locks. But I see a lot of shamans. And there is just nothing harder to kill in the game atm. Yeah there are annoying classes that have strong defensives. But those are CDs and shamans just get to exist in this tank state. just 4 skeying shamans with 12 totems just spamming flame shock while taking no damage is the most boaring thing ever.

And it’s not like I can just ignore them either. If it was 4 bears I could just ignore them and spam slow them while I focus on their healers. If I try to ignore shamans that are immune to slows 50% of the time I just get obliterated while trying to kill/cc their heals. I don’t like any tanks and think they’re all boaring but shamans are just in their own level atm.

honestly i tried out the spec but lacked the zg full set to make it more offensively focused so it kinda sucked fishing for procs and was boring.

i agree that they along with most of the other tank specs in pvp are a bit busted but i dont know what needs to happen about it that wouldnt absolutely gut them in pve.

i dont really know what to recommend to be honest.

maybe something along the lines of whatever % damage reduction they get from whatever (lets say sr at 20%) they get a -% damage done while the damage reduction is up equal to the damage reduced by the skill .

so shamanistic rage would give a -20% damage done while it is active maybe?

i dont know.

Shamans way too hard to kill, Hunters deal way too much burst damage, Rogues spamming 8 backstab in a row, starfire critting for 3.5k, Pala’s globaling people.
I pretty much nailed all the current issues.

No need for you two to justify your own class. If you cannot see an unbalanced issue whether it be your own class or not, then you shouldn’t be here talking about balance issues imo.

They just need make you do less damage to players when wote is active. And they need to rework all the shaman leg runes since they are all trash. So there are actually good options to take aside from way of the boar. and idk what they can do for ENH since its just trash. Does no damage at all and is 100% reliant on wolves to do anything. Just like it was in wotlk such a shame.

And what class do you play? sounds to me like you just think everyone should do no damage and the game should move in slower motion than it already does. palas arent globing anyone with 12k+ hp. Rogues rarely get to 8 back stabs before being annihilated. Hunters deal burst when they crit? starfire crits like 10% of them time and 3.5k hp out of 12k hp is meh.

if this was pvp only i would agree but if it even thinks of being implemented in pve then i would be a hard no against it.