EDIT: I shouldn’t have to put it here, but can we please keep it civil?
I want to have a talk about emerging arcane mage build that isn’t intended (to my knowledge I could be absolutely wrong in this though) from the designers perspective and suggest a possible “fix?” to the current iteration of “boomer” Arcane.
How did we arrive at a build that involves playing arcane literally backwards from conventional play styles? I want to take a moment and recap events leading up to the current situation / build that is Kyrian Arcane:
Radiant Spark: an ability that encourages the use of Arcane Blast/Barrage rather than Arcane Missiles during Touch of the Magi, as well as a spell that is currently working slightly different than the tooltip states.
Interjection point: Why is there inconsitency with legendary names? honest question.
Arcane Harmony/Infinity: spamming Arcane Missiles rather than Arcane Blast/Barrage mana management, building 15-18 stacks depending what part of the burn / fishing / building phase you’re in then dumping your “stacks” instead of building any arcane charges (outside of burst windows)
A Lack of suitable legendary’s for “boomer” Arcane aside from Temporal Warp:
having to be creative and find a solution through Arcane Harmony/Infinity / developing a new spec? (did this build exist in legion?)
Radiant spark is supposed to be a stacking buff in the damage that you deal starting from 0%, then 10%, 20%, 30%, and ending on the 5th strike at 40% damage increase. The variation / bug in this is the 5th strike, if you have a large enough spell queue window, and cast Arcane Barrage at the same time as finishing an Arcane Blast both spells gain the 40% damage increase which compounds drastically as you look at the window in which burst is made with this build.
another point of noting with this specific play style is all of the multipliers that are going into this very finite window which in turn leads to many potential hard balance issues:
Radiant spark 0-40% (+9.5% with maxed out conduit) Touch of the Magi 25% (+9.6% with maxed out conduit) Rune of Power 40%, Arcane Power 50% (with Overpowered talent) and lastly the Arcane Harmony/Infinity legendary effect that grants you 144% (+15% with resonance).
compressing that much damage into an 8 second widow presents many challenges being able to line up the window and making sure that you can do everything you want to in that time. (yes I’m fully aware there is more that can be done inside the Touch of the Magi window, aiming for 2 barrages with Lust/PI)
look… if this is an intended gameplay build fine I will try it out adapt and see if it’s something I can make “work.” My argument still stands that the 5th cast shouldn’t buff both Arcane Blast AND Arcane Barrage when it’s clearly not stated to be working that way.
suggested changes to boomer arcane.
Arcane missiles can now only be cast via Clearcast.
Increase Arcane Blast’s chance to proc Clearcast drastically:
(currently 27.5% at 4 Arcane Charges) up to 45/50% at the same charge level. if that means increase mana costs to match that works too.
Give Arcane Barrage a 25% chance PER Arcange Charge spent to proc Clearcasting and increase the mana refund to scale with haste.
EDIT: last thing that I wanted to add, if I could change a talent or make a legendary, it would be something that allows arcane missiles to trigger a micro Arcane Explosion on the target and hits enemies in a 5-8 yard radius (yes basically built in touch of the magi, but machine gun arcane go brrr).
These suggested changes are only 1 possible solution to “fix” the unintended play style of Kyrian mage (If it is intended I withdraw myself from this discussion but I haven’t seen a response from blizzard saying either for or against)
thanks for coming to my ted talk?