BM Legendaries, Dire Command?

So, I was curious about Dire Command. It ranks in third place for raw power but it’s not recommended. I’ve heard people with the soulforge one say they hate it because of the rotation and the 4% isn’t worth the #1 slot.

I was curious if it would really be that bad as BM to go with Dire Command, I run Killer Cobra which is my highest dps sim talent at the moment (The other two pull in very close) since I still have too much mastery, but also Killer Cobra allows me to constantly spam Kill Command when BW is up, the beast scales off Mastery since it’s considered a pet, and it gives 5% haste. Considering all that, is it really that bad of a Legendary? It seems like it might be kind of nice until I get the one I need.

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I’m interested in how people like this one. Soulfire may be best in slot according to the guides but I’m not so sure that’s true for an average casual type player. When I’m doing a Mythic + there is so much going on and things to do and dodge and the boss moving all over the place that I am no where near to optimally landing this except sporadically. I’m not sure whether I should jump ship to a different legendary or not.

Rylakstalker is generally the distant second place lego to Embers for overall play, meaning Raid and M+. Dire command shows higher as single target damage over Rylak, but Rylak is real close in ST to Dire, and better in aoe than DIre.

Of course you should always sim yourself because varying stats and gear could change whats best for you.

I was using Embers, and used it well enough in M+ but found the process to be taking away from my enjoyment of BM hunter. So I’ve switched to Rylak…I only heroic raid and M+ mostly with Guild so not too worried about the dps loss. ( Edit and so far the dps loss hasnt been anything to worry about as a non -“elite” player who regularly parsed high purple last raid.)

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The dps is such a small difference though that I don’t know if soul is really worth it. Like the guy above you said sometimes there is so much going on that it’s kind of ridiculous to have to spend so much time setting it up. I heard other hunters complaining that it messed with their GCD too much and caused them to mess up their barbed shot stacks.

I am an extremely ADD person, I feel like this legendary would be too hard for me to manage tbh. I have to be really focused to not mess up my rotation as it is. If Rylas is the best of both worlds with it being AOE + ST dmg that is close to Dire I’ll probably go to that one. The only reason I favor heavier st things over aoe is because bosses are where it matters which are typically single target AND adds die fast af regardless this exp.

Edit: I forgot to mention too that since Rylak effects BW it will scale well with my excess Mastery and Killer Cobra. I see people prioritizing haste on BM but I seem to be keeping up okay with some tweaking.

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IMO people see the BiS and stop there…Embers maybe BiS but it’s situational, and can be scuffed easily in fast paced play…also it’s just a pita to use in regular world play for quests and skinning which I’m doing a lot of atm…at least for me that makes it not that fun…I may switch back to it for raid bosses that dont move much, but Rylak, and probably Dire (havent used it) are much smoother, enjoyable play.

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Dire is really nice because you get an extra passive pet you don’t have to worry about. It just goes in and give you extra dps and the +5% haste is pretty nice! If you run Killer Cobra like me as well it procs constantly. The haste was a huge reason I was wanting to use it was because like I said I have too much mastery and not enough haste and I feel like this will balance me out giving me haste procs and it scales off my mastery.

Thankfully we can have multiple legendaries to farm and swap around throughout the exp as we need so we aren’t limited to one thing which is nice.

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Good points about barbed shot stacks. I get distracted using 2 GCDs to lay down Tar/flare that I lose my 3 frenzy stacks all the time. I try not to let that happen but in the chaos it invariably does. Maybe top tier players can manage it all seamlessly but I’m an old dude and I mess it up. But then when all the “experts” say Soulfire is the clear to leggo I hate giving up potential damage. Do you think Blizzard will improve Soulfire or any of the others? I’d hate to upgrade Soulfire and then have Blizzard buff a different legendary. I’m paralyzed.

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I believe they will swap things around, which is why I’m hesitant to lock myself into one that is a pain the butt when I can pick a close second

It does sound fun, I havent read up on, it does the third pet get effected by the 35% damage reduction that is in effect with Animal Companion? I remember that being an issue with the azerite power that did the same thing as dire beast…I dont know if that is a bug or bliz intended to nerf all extra pets intentionally.

From what I understand all pets including Dire scale off mastery, the initial two pets you have if you picked that talent have their damage split a bit. As far as damage reduction I couldn’t say, if I remember correctly, in Legion, all extra pets counted as pets and were effected by buffs stats etc. For this expansion I don’t know, it really wouldn’t matter if Dire Beast died since it can be re-summoned so often.

Im interested in this legendary, anyone know how much this dire beast hits for, how long it attacks etc? I’m wondering if its worth in PvP with mastery stacked. The dire beast talent obviously the pet hits for basically nothing wondering if the legendary is a different story.

Would love some feedback.

You misunderstand.

Animal Companion nerfs pet damage by 35%, giving you two 65% damage pets. That’s good.

The problem is that this applies to all pets, as in entities-not-the-Hunter-doing-damage-on-his-behalf, which includes Dire Beasts, Spitting Cobras, Crows, etc. This is a known bug, but difficult to fix, and I don’t know when we could expect it to be working properly again.

In the meantime, if you intend to use Dire Command or any of the extra “pet” talents, you should spec Killer Instinct or Dire Beast (Killer Instinct would give you some nice burst in Execute range, particularly when paired with Killer Cobra, while Dire Beast would give you manually summonable Dire Beasts keeping your average Haste higher than relying on procs alone).

If you use Dire Command with Dire Beast do they stack so you can have two pets? Does the Haste from them stack to 10%? If not then I don’t really see a reason to change from animal companion since as you said I get two 65% dmg dealing pets that are permanently out. Sure I don’t get the haste but as I said with Killer Cobra the proc on dire beast is constant with killer cobra so unless the haste stacks it really isn’t worth the swap since the haste will only be at 5% regardless. :confused:

AFAIK, having not tested Dire Command in beta but remembering how Dire Beast worked in Legion, you can have an unlimited number of Dire Beasts available at any given time, assuming the procs line up correctly. I imagine the Haste should stack, if it doesn’t I’d report it as a bug.

Even if you opt not to run Dire Beast, I’d still suggest Killer Instinct over Animal Companion if you are running Dire Command - you would be intentionally choosing a worse legendary to get better gameplay, then intentionally choosing to nerf that legendary via talent choice that has no impact on gameplay.

I understand playing what’s fun (I’ve nearly always played MM, regardless of how the tuning was), but when there is no actual mechanical difference between two talents (Animal Companion and Killer Instinct) I don’t understand taking the option that you know has anti-synergy with a fun gameplay choice you made elsewhere.

Doing Layer6 Torghast runs with Dire Command on Chest. It feels like it’s not even there.

It’s not just that the beast spawned in there is hard to see. It’s not only that you don’t get a ton of spawned beasts (kinda feels like a 0.5ppm trinket when chain pulling). Fighting the exact same mobs feels no different, no easier, no faster if it procs or if it does not.

Underwhelming just doesn’t cover it.

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how sure are we that this is true?

Like, a 1000% sure.

I’m running dire command with dire beast talent atm. Sole fact to just occasionally swarm a target in animals and get tons of haste.

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So just to clarify, my crows and everything else pet related does more damage if I run killer instinct?

Correct. Essentially, animal companion does help increase your damage (two pets with -35% to damage is still a boon to dps) unless you start adding in other pet related abilities. Dire beast and MoC both count as pet related abilities and also eat the 35% damage nerf if you are running animal companion.

Without animal companion, they go back to doing their full damage.

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Very unfortunate. It’s weird though because it’s raw power rating was higher than Rylaks. Then again I think it’s designed for ST not AOE, in which case you won’t feel the AOE. More than anything I think it’s for the haste buff. Also, if you are going with standard stat prio haste>crit>versa>mastery as it seems to be then you aren’t really going to feel your pets. They need the high mastery to be worth anything which is why I was aiming towards that. It’s a bummer it seems to lack luster though.

@Lazyguide I can see Killer Instinct being good, but changing it to Dire Beast? It seems like a waste of a talent if the procs on the legendary can stack. Wouldn’t you want two perma pets that increase your damage because you can keep proccing and stacking the dire beast on the legendary? Or do the procs not stack with the legendary?

As it stands, I think I will just go with Rylak’s, Soulforge is just too big of a pain the butt and I’ve heard tons of complaints about it just being annoying to use but Dire Command seems to lack the umf and AOE that rylak’s offers.