Blur CD is too short

I lost count of how many times I failed to win because of this physical “immunity” being used more than once in a short period of time.

BLUR - DARKNESS - BLUR AGAIN

In the race of input vs output this skill is constantly decisive and does not correspond to the defenses of other classes.

19 Likes

Homie it’s more like Blur-Blur-Blur-Darknes-Blur-Blur-Blur

It’s such a low CD busted ability XD

8 Likes

Isn’t stormbolt a 30 second cooldown? Just stun them when they blur.

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Seems like anecdotal evidence.

Do you have anything more objective to cite? Possibly a website that breaksdown the CD of blur and measures it’s effectiveness against stun dr offensive CDs and possibly a few other factors? Peer reviewed would be preferred.

6 Likes

The first stormbolt on blur is trinket’d
The second one will make a 10 second physical immunity into 7 sec… almost like my regular die by the sword.

yes, i do
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Imagine if you played SL and you think the cd is short now lol.

3 Likes

well, did demon hunters have essence break, fodder the flame, the hunt, master of the glaive simultaneously in shadowlands?

not? maybe that’s what makes blur be considered cd short compared to the rest of his kit.

Oh no a DH has more than 3 buttons. Nerf.

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it’s not about the number of buttons, it’s about what demon hunter can do now that he couldn’t do before (SL).
Current Blur must be nerf ASAP.

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Essence break? It’s the same as war breaker
We’ve always have glaive slow but there was other talents we’d pick over it.
Blur has always been there idk you’re crying to nerf it, if anything fix the bug that makes it increased dodge.

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to nerf something, that something has to exist, so the “existed before” argument is irrelevant.

Wut

Make up your mind.

3 Likes

hes making a very good point.

DH’s did not have access to all these things all at the same time in SL. DF gave DH basically everything all at the same time, including more damage, more CC and more defensives (fodder to the flame).

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Demon hunters has a defensive skill efficient as Die By The Sword, A.K.A Blur, but it has only 1 minute cooldown.

Demon hunter has darkness, better than Die By The Sword.

Demon hunter has a literally immune to everything skill called Netherwalk.

10-20% Leech.

Multiple stuns. Incapacitate.

Higher damage than Warrior, more mobility.

And i’m only asking to increase blur cooldown. But i’m “crying!111” about it.

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If you played DH a bit you’d know darkness is not even reliable. You die in it, MCd, or CCd out. 5 min cd

It’s called leather as they should.

3 min cd.

1 Like

Leather shouldn’t tank more than plate. Guess what? they do.

You can die on die by the sword.
You know how many times i can pop die by sword in a round? One (1).
You know how many times DH pops darkness in a round? One (1) same as die by the sword.

You can use Netherwalk the same amount of times as die by the sword, my sole defensive.

So basically DH has at least 3 times more defensives than me, more mobility and more damage :clown_face: :clown_face: :clown_face: :clown_face: and guess what? after those 3 defensives Blur refreshes first than my only defensive Die By The Sword.

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Defensive stance, commanding shout, disarm, dbts

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[insert your brainlet meme here]

1 Like

Die by the sword
Rally
Fear
Leap
War banner
Disarm
Stormbolt
Impending victory
Duel
Spell reflect
Intervene

I can list off warrior utility too however it makes your point look worse

9 Likes

1 to 1 comparison, DH has more defensive power than arms. dbts is the same as blur but on a longer CD. Defensive stance is a 10% DR that reduces your damage by 20% and saves you from nothing. Commanding shout is hardly a defensive, its a weak battle masters. if were gonna argue things like disarm are defensives in specific scenarios(only vs Some melee), than i can argue ur incap is a defensive, ur 2 stuns are a defensive, ur fear is a defensive.

3 Likes