A big powerful tool is coming our way, have you planned on how to use it?
I’m thinking of saving a couple of my Greatest Hits rooms and then deleting everything. Giving myself a new layout to reflect the size of Level 12 makes more sense than adding, and adding, to my current build.
For me, on the FFAs, I feel that I miss half of the house when I visit, we need better layouts. Or, I suppose, accept that many will miss your work!
Honestly I’m not sure yet. Based on what I’ve read it sounds a little too ‘broad’ in scope. I think you can only do a whole room, or the whole house?
What I really wanted was the ability to select multiple pieces of decor at once, and make a ‘blueprint’ out of that collected chunk of decor. For example, maybe you built a cool staircase that you want to re-use but you don’t need the whole room, and you want to be able to rotate that staircase around – that’s kinda what I was wanting.
I’ll take the room-level blueprints and make use of it, and maybe I’m misunderstanding the system, but that’s my impression
I plan on making blueprints of both of my house exteriors and interiors. I figure that I can always import my interior to blueprint one of the rooms if I decide I want to use that room in another build.
I am planning on an extensive redo of my Alliance house and I plan on moving most of my existing layout on my Horde house to have the entry up on a higher level so I can make a basement later. I am planning on having both houses with higher entries but am planning on doing it without the aid of blueprints due to the fact that blueprinting stairwell rooms is tricky so I am going to avoid that if possible.
Avoid doing entire layout option, do each room individually, remember do each floor of stairwell rooms. The reason is that stairwell empty rooms have a dynamic feature, it doesn’t count as a single room but multiple with the minimum default of 2. For each incremental space you add is its own room and need to save a blueprint for each floor of it.
This should be everyone’s day one action. I’ve had full decor wipes of my house on PTR and counting on that bug not carrying over to live is one part optimistic and five parts naive.
This is very very important. The game (at least in PTR when I did this) didn’t explain this at all. It was shocking to see my entire attic just gone because I didn’t know save both floors were a thing in an empty stairwell room.
Why do you suggest this? I have had no issues on the PTR using the full interior blueprint and have imported it a number of times. It’s a great back-up to have if you make a mistake while moving rooms around (which I did so it was good that I had the full interior layout to go back to) I wouldn’t bother with the full house (interior & exterior) blueprint myself as my interior and exterior don’t really have any relationship to each other but I can see others using it for different build sets for several of their characters with totally theme-matched interiors and exteriors.
I’ll be very curious about the entries on different levels. I know that when I’ve doing the FFA thing, if I can’t find the door then I just leave. Some people take great delight in hiding their doorways with … stuff!
Last I tried this on the PTR, I couldn’t figure out how to do it, but if you’re making blueprints of a stairwell, how do you load the second floor?
Let me explain: I made a two story stairwell (the default size), put some decor down on each floor, and then saved two blueprints; one for the first floor, and one for the second floor.
I then deleted the room, and imported the blueprint for the first floor. It imported just fine. But the decor on the second floor wasn’t there. Okay, I expected that, because the blueprint only had the first floor.
But when I tried to import the blueprint for the second floor, it seems like the only way to do it is add a third floor to the stairwell, and it imports it there.
Yeah, the trick is to do the imports from the top down.
Start with the blueprint for the top level. Import it at the right level it is to be at in the house. When it asks whether to make the stairwell go up or down - choose UP.
Next you import the next level down (bottom level if there is only two) at the down ‘triangle’ of the stairwell room to indicate that the blueprinted level is below the top one you had just imported. Repeat this step for multiple levels until you reach the bottom level.
Finally, in the floor layout screen, go to the level above the intended top of your imported stairwell and delete that top (empty) level.
I did a full write up on another thread last week when I figured out how to do it.
Key points - make a current room blueprint for each floor level while standing in the portion of the level of the room to be blueprinted (I had to stand ABOVE the floor level of the level I wanted the blueprint of.)
Import the blueprints starting from the top level and work down from there.
First thing I am going to do is make sure I have blueprints inside and out of everything, as a backup in case there’s some sort of major Housing crash or I unexpectedly am off WOW for long enough that the House “packs up”.
I was gonna come back and link that, but I didn’t want to jump the gun.
Your effort on the PTR is gonna help the entire housing community so much with figuring all of that out with the stairwell BPs (if they don’t fix it). Sure there will probably be guides/tutorials once the patch hits, but I personally feel like you laid the foundation. So here is my thank you.
For my Alliance house I will not be using the blueprint system. For the Horde house I may use it for some interior rooms so I can move them around. It is just a shell inside anyway, except for 2 rooms I have worked on.
I know what you mean, some people make their entry/exit doors so fancy you can’t tell it is a door anymore.
But the entryway is not the door. The entryway is just the room you zone into a house from. A door need not be in it, though it should be in most cases. I actually plan on having 2 doors with the redo my house will be getting when the patch hits.
I may do a backup of my house in case something goes horribly wrong, especially if I end up trying to shuffle rooms around.
I’m hesitent to import anyone else’s completed room … my house may be a mess, but it’s my mess. On the other hand, there might be value in treating them like artisanal rooms++, starting points I can then tinker with to make my own.
The thought of making seasonal rooms I could rotate over the year going forward has come to mind, but I’m not really using my house that way.
I think the main use will just be to make me a little more comfortable with radical experiments (eventually) so I’m not permanently locked to my current design.
I really do hope someone else comes along and writes up a more concise set of instructions for it. I have a tendency to over-explain things (not just on WoW or Discord) and I constantly wonder if my explanations help or just make the reader more confused. lol
I’ve been toying with the idea of making a few room blueprints to share that are just bare bones for others to customize. I’m guessing a lot of people might be doing that though. I was thinking of my double-helix staircase room just stripped to the stairs and landings that would all fit in a single blueprint if I don’t include any parts above the 2nd floor landings. I have another really nice circular stair that might be able to fit mostly in a single blueprint that I could strip all of the extra decor out of and share that. I also have a couple of nice hallway builds that probably wouldn’t need a lot of work to trim down the costs (like taking out the excess lighting hiding all over).
Surely the video makers will have a YouTube short for it promptly when the patch is live. I wouldn’t worry.
I wouldn’t be too sure. Someone asked on Reddit a few weeks ago if others were going to share their BPs and a lot seemed to say heck no from what I remember.
I am hoping that the community as a whole will be generous when it comes to BPs, but we shall have to wait and see.
Of course I will probably never make anything that anyone will actually want! So I guess that’s why I am on that side of it.
I do like your idea of kind of giving the building blocks, so to speak, and letting others add to it. It gives players something to work off of without just giving them a completed room down to the last lamp.