Bloodtalons on alpha looks very clunky, requiring a high energy cost combo of shred/rake/trash in a very short window. I understand the desire to decouple it from casting regrowth or entangling roots but it limits the abilities you can beef up (even though in most use cases it’d be on rip and bite anyway.)
What if Bloodtalons was instead changed to its on unique ability that did damage roughly equal to a shred, granted the current Bloodtalons buff, and was only castable after using a finishing move. Give it a 20% chance per combo point to be useable like pred swiftness, and a guaranteed proc after entering combat for the 1st time to allow application of buffed abilities in the opener (ICD on this bit to prevent pvp abuse?) This removes the “awkward” feeling of casting a heal or crowd control to boost damage.
As someone who mained feral from Wrath through Legion; Bloodtalons is something I’d like to see stick around. The spec very clearly needs work beyond this single issue and I hope it gets the attention it needs on alpha. I’m hoping feral will feel good enough to play that I can return to it in Shadowlands.