Bloodlet
Requires Demon Hunter
Throw Glaive bounces to 2 additional targets, and causes them to bleed for 150% of the damage inflicted over 10 sec.
Please bake this Into master of the glaive or like everyone else has mentioned. Make first blood baseline and put bloodlet in its place. Can’t see how atm every other class have actually been getting changes based on the community FEEDBACK, yet almost every single suggested post has been ignored from DH.
It really seems like we are being pruned more then anything else. No one is asking for a whole rework but simple things to make the class just play smooth.
It seems like it’s the same 5 or so people on here making suggestions or giving feedback compared to other class forums that have what seems like so much more. Maybe I’m wrong but the ones that are communicating the most through the forums seem to be the classes that are receiving the most changes currently.
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I agree with making First Blood baseline, but I don’t care much about Bloodlet. I’m fine if it comes back, but I’m also fine if it doesn’t.
I just hope you know that even if it comes back, with Throw Glaive’s current numbers, even with the SL legendary, it’s going to be completely useless because Throw Glaive does less damage than Demon’s Bite.
I haven’t seen actual testing, but Throw Glaive needs its numbers upped considerably compared to live.
Swap out Nemesis for Bloodlet
Or better yet, swap Nemesis for Chaos Blades. Similar niche, a 2-minute CD, but way more interesting.
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I still don’t know why Nemesis was the one that stayed over Chaos Blades.
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I still don’t know why Nemesis even made it into the game.
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Because the hunter is nothing without the hunt, obviously.
It was super
back in Legion when you could macro it onto Chaos Blades. Otherwise it’s just a wasted spot, just like Cycle of Hatred and Essence Break (as long as First Blood exists).
Eh, it wasn’t a waste of space, but it was never terribly exciting. It was just another semi-passive damage increase.
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Chaos Blades was fun to play with. When activated didn’t it make all attacks hit, hence no block, dodge, parry or misses?
Not that I know of, but that’s really only relevant in PvP anyway. The end-of-Legion incarnation was:
Chaos Blades
2 min cooldown
Increases all damage done by 30% for 18 sec.
While active, your auto attack deals 150% increased damage, and causes Chaos damage.
The original version in 7.0 lasted 12s, but increased all damage done by an amount equal to our mastery bonus, which was wildly overpowered and made mastery scale like 2-3x as well as other stats. They reduced it to a flat bonus in 7.2.5, but bumped the duration to compensate.
The 7.2.5 version is the one I’d like to see return. It gives us a shorter cooldown burst option and a fun ability to layer with Metamorphosis every other usage. Way more interesting and useful than Nemesis, too.
It’s actually good for Demon Blades if you can’t miss. I wish they gave it back with this part added to it.