Blood Dk Change

Honestly after testing and reviewing the tier sets bouns, changes here are my opinions for blood dk.

  1. Tier bouns, is not great for raids. Amongest few single target bosses, deathstrike cannot hit more than 1 target if there is only 1 target.

Suggestion: Make deathstrike hit the same target multiple times if there are no secondary target. OR redesign the set bouns to make dancing rune weapon more powerful (ex. increase duration / reduce cds / reduce runic power on deathstrikes etc)

  1. Blood DK still cannot tank high keys. Due to the design of the blood dk, it revert the damange intake to heal. But on high keys the damange is killing the blood dk because there is just no way to out heal the DPS from the mobs vs the HPS you got from the Deathstrike globals.

Suggestion: Revert changes on last 5 seconds of the damange taken for healing and dramaically increase the threat that blood dk deals so mobs can be kited.

  1. More for all tanks 2 set bouns: random 4 second defensive reduction. This bouns is pretty much useless unless the proc rate is very high. In the PTR this proc rate is worse than some of the proc rate in season 1 trinkets.

Suggestion: Make it a flat damange reduction whenever a damange exceed 10% of your max hp. This would make it viable for all tanks.

Lastly, I feel like the trinket damange nerf was unecessary. Since there was already a nerf to tank’s survivability. On top of trinket damange nerf it would cause a lot less people wanting to play blood dk, well “tank” in general. Season 1 already proven that tanks are less fun, more stress, getting more bullied, and literally cannot have any new people that want to learn the spec because it is so important to the group. Basically if you die, your group likely to wipe. You can lose a dps or two and they release to run back but as a tank if you die, your dps die with you and for M+ it is the reason for most of the wipes and key bricks.

Move talent points to be more competitive. Need more defensive utilities.

4 Likes

The problem with Blood DK is simple, to be the “heal spec” Tank of DK’s, the heals are laughable even when compared to a Ret Pally, which is NOT a " heal spec" ., or even a Tank spec.Blood DK heals need to be buffed in a HUGE way to close the current gap between them and even Ret Pallys.,as it is right now it’s not even close.