Blizzard has killed more games in late development than we can probably imagine, as admitted by former employees and investigative reporting. Imagine how many features for WoW, aimed at QoL, were canned? Just looking at the expansion features that never get expanded on makes me depressed.
Blizzard has been talking about improving LFG systems since, what, Warlords? Blizzard talked about “revamping pvp talents” at Blizzconline and it’s basically just tweaking a few things for a few specs.
It’s always years of development to deliver 5% of what’s needed.
I would love a 6v6 solo queue small map RBG system with ELO etc, just like how Dota 2 and LoL have, where you can only queue solo and you are only matched against similarly MMR’d people (so boosting can’t happen etc).
But why even ask? By the time Blizzard would implement it, it’ll be 2031.
Which is a shame. Blizzard used to work on something until it worked. These days, if the behind-the-scenes murmurings are to be believed, it seems they can projects at the slightest hint of trouble and either move on or restart from scratch.
All this being said, I do wonder how many non-starters there were at early Blizzard. I completely understand that a modern game requires more manhours to devote to it, but it does feel that they’re really struggling to “find the fun” these days. Which is rather difficult to do when you design by metrics and committees rather than passion.