Blizzard's development hell

Blizzard has killed more games in late development than we can probably imagine, as admitted by former employees and investigative reporting. Imagine how many features for WoW, aimed at QoL, were canned? Just looking at the expansion features that never get expanded on makes me depressed.

Blizzard has been talking about improving LFG systems since, what, Warlords? Blizzard talked about “revamping pvp talents” at Blizzconline and it’s basically just tweaking a few things for a few specs.

It’s always years of development to deliver 5% of what’s needed.

I would love a 6v6 solo queue small map RBG system with ELO etc, just like how Dota 2 and LoL have, where you can only queue solo and you are only matched against similarly MMR’d people (so boosting can’t happen etc).

But why even ask? By the time Blizzard would implement it, it’ll be 2031.

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Canned projects have been relatively common in my years as an engineer.

I don’t think it’s really unique to Blizzard.

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projects that go nowhere every business has.

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All the stuff that hit the cutting room floor during WoD development could be a standalone game by itself if glued together the right way.

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I, personally, have about a dozen dead projects on various git branches right now, so I get it.

That said, companies like Gear Grinding Games and Square Enix’s FF14 team appear to be able to get a higher percentage of input to output.

There seems to be something systemically wrong with Blizzard for the sheer size of the company relative to it’s number of updates/new games.

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Which is a shame. Blizzard used to work on something until it worked. These days, if the behind-the-scenes murmurings are to be believed, it seems they can projects at the slightest hint of trouble and either move on or restart from scratch.

Blizzard literally canned an in development space game to start on WoW because they wanted to work on a fantasy MMO like everquest.

Is it a shame? It’s great that Blizz cans stuff they know won’t work. Why waste time trying to fix projects that are going to fail?

Not putting out crappy products is one of the reasons Blizz has been as successful as it has been

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Starcraft Ghost says hi.

“Investigative reporting?” Please elaborate.

The exception that proves the rule.

All this being said, I do wonder how many non-starters there were at early Blizzard. I completely understand that a modern game requires more manhours to devote to it, but it does feel that they’re really struggling to “find the fun” these days. Which is rather difficult to do when you design by metrics and committees rather than passion.

A-B considers MMOs a dead end and eSports the future. Not a whole lot of investment being put in WoW – just reskinning systems. Again.

A-B has put WoW on “farm.”

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And lord of the clans

Or the “exception” that proves the rule wrong.

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Fair enough! Interesting examples! I was quite wrong in my passive assessment. :slight_smile:

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Still waiting for my character select screen mail icon :neutral_face:

I’m still waiting on the dance studio and aerial combat that we’re promised on my WotLK box.

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Just look at W3 Reforged :rofl:

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IIrc, large parts of WC3R’s development were farmed out.

Well Blizz had the LAST and SOLE decision on whether to release or to keep development going.