Actually, my math is correct straight from Trumpknight themself. Since they gave what their tooltip listed and it matched my math. So you are just a compulsive liar at this point.
Oh, and I also said that armor would reduce its damage, so I was right again.
Nerves of Cold Steel was in the frost spec which increased the damage that your offhand did by 25% as well as increasing your hit with 1h weapons by up to 3%.
Blood had the 2h weapon specialization talent in it. So technically Frost had a focus on DW while the other 2 had a focus on 2h. Was it better, I dont know, maybe it wasnt and since it already had a DW focus within the tree they needed to add something to bring it in line with the other specs.
But the same argument could be said about Might of the Frozen Wastes that was introduced in Cata. If people say 2h was doing better than DW, why did it need a talent to increase melee weapon damage?
Blood was 2h, Frost was DW, and the Dk needed spell hit because it has instant cast spells. Whats the problem here exactly? Death Coil is a spell and you needed to reach spell hit cap for it to hit all the time, the same with Howling Blast, and if I remember correctly, the best option for Frost was to go into the unholy tree and get the spell hit talent.
I mean the spell hit talent was right in the first row and gave 3% hit for spells. It just cut down on the amount of hit you needed from gear.
Because you go from blood having a 2h spec, so the other two specs wanting to be 2h while frost had dw and wanted to be dw. Itâs like your mind blanks at the idea people played 2h frost. itâs honestly fascinating because itâs so random. You canât put the two strings together that people played frost, and played 2h. Like what on gods green earth do you do that causes you to have this kind of mental blank.
Now youâre handwaving it away while addressing that someone else saw a video in another thread. What the hell is your nonsense. Stop avoiding the numbers just because you donât like them.
Seriously, I need to know what drugs youâre on, or are supposed to be on, because this is just bonkers. Fallen Crusader didnât/doesnât function any differently based on weapon types, it was still the same Strength bonus, and an absence of Razorice buffing Frost damage is still just that - an absence of 10% Frost damage that could have been there. I donât even know what to do with your misguided notion that that Fallen Crusader had a stronger effect for two-handed users, somehow. Do you think that Frost Strike, or literally any damage in out kit, didnât benefit from a Strength buff somehow?
Itâs entirely true. It was 1 PPM at launch, then in 3.1 they nerfed the effect, but doubled the proc rate to 2 PPM. It has since been raised to 3 PPM. This is not hard information to find. Youâre claim doesnât even make sense if itâs not PPM, because then it would just be a flat chance, and dual-wield would have had way more procs via more hits than a two-handed weapon. Youâve picked a lose-lose position here.
Thatâs never been the argument. I legitimately didnât see a single person on all of Scarlet Crusade play 2H Frost until ICC, and thatâs because that player was tanking. But I absolutely believe that people did what they wanted, because I even saw a dual-wielding Prot spec in BC. I donât think anyone so far has tried to discredit that people actually played this way, only that it was designed or superior.
Not true. When you gotten shadowmorne for two hander it was very fun playing frost or blood or unholy with it. Iâve played and always played two handers during beginning of wolk and all the way up to wod before legion took away two handers.
And I played on multiple servers in wotlk and saw many. No one cares if its superior numerically, Iâm not even after all the changes most of the other posters want. Just transmog and some numbers shuffled around. DW Frost was superior in one aspect of gameplay, 2h in another. No one cared, you saw plenty of male worgen frost dks that dual wielded to the point it became a meme to the pvp community. Didnât stop the male worgens
Honestly it wouldnât kill them to simply just lift the restriction, not just for dks but all other classes as well. The ONLY reason it was done in the first place was the Legion artifacts and those are gone and done. Balancing have always been a turbulent ride and Legion/BfA havenât really been any different, asides from the lack of variety.
Do you disagree with yourself? And learn what plagiarism is, me saying that you said that your tooltip for obliterate said 10.4k is not it.
And you did say it thus confirming my math to be accurate. For someone who doesnât play the game I know a lot about it and it sticks in your side like a thorn that you canât get rid of because how can someone who doesnât play know about the game, this low ilvl non-player. Itâs crazy right, almost like I have eyes that can read.
And balance, and ease for the developers, and so that players donât complain about player y has better damage when player x is using something inferior.