Dude, we’ve literally been focusing since square one on the fact that Aimed Shot has a cast time. RSV never had an equivalent to this, especially at the 2.5s cast in BfA/SL. You are the one that keeps insisting it’s a thematic thing, or as you put it, “SV boom boom, MM pew pew”.
That is why we’re referring to your argument as belligerently reductionist. You keep trying to insist that we’re approaching this from a position you see as being invalid, and ignoring the fact that we’re not.
The reason I’m angry about the removal of RSV is not thematic. They actually did a reasonable job, imo, of integrating at least some of RSV’s thematic elements into MM.
The reason I’m angry is because I loved the gameplay loop of RSV. What you paid attention to on each GCD, the conditional checklist you used to evaluate when to cast each ability, the pacing of the ability usage. That very much is not in the game, and frankly the cast time on Aimed Shot is a very large culprit. MM also lacks an ability with a similar mechanism to RSV’s Explosive Shot, ie. a short CD (~6s) instant cast ability with regular resets and occasional blitzes. Aimed Shot doesn’t fulfill that gameplay feel because the cast time makes it feel soooooo sloooooow.
The pace of the rotation is a critical element here. Just because you don’t see a difference between an instant ability and a 2.5s cast ability doesn’t mean others don’t feel a difference between the two, rotationally, nor does it make their perception of that difference invalid. You don’t have to share a feeling about a rotational feel in order for it to be valid.
I mean, I don’t really care about the name of the spec. Or the abilities, for that matter (you’ve literally spent half this thread arguing that an ability having the same name makes it the same ability, regardless of any mechanical considerations). “Survival” is a hella generic name, tbh, and I wouldn’t be opposed to it changing entirely (similar to “Combat” being incredibly generic for rogues, and being changes to “Outlaw”). Ghorak’s Munitions concept would work fine, and frankly captures the rotational feel aspect better than anything in MM has since the Legion apocalypse.
Again, to repeat, this isn’t a question of having a “boom boom” spec. This is a question of having a rotation with a similar pacing, decision tree, and flow to RSV. And that flat out does not exist in MM currently. The closest that still exists in the game is actually probably Elemental, but it’s a bit too caster for my tastes, and they solo like crap.