I think most of us fully understand why things like Shimmer and Greater Pyroblast have been nerfed. Those two abilities, especially, are unhealthy for the game, and even though it’s blatantly evident when a relatively skillful player uses them, a fresh Mage could que into a BG and melt people from max range with Greater Pyroblast while Shimmering away and finishing the cast.
That being said, two massive changes that make zero sense have most of us asking… why? What is the reasoning for doubling the Arcane Power CD? What is the reasoning behind making Temporal Shield Arcane only?
I’ve tried to rack my brain for something, anything, that could explain the Arcane Power change and I still can’t figure it out. It’s bad enough the spell is still on the GCD, and most Alpha testers have pointed out, this makes the spec feel so bad at the start of a fight. So many buttons have to be pressed on the GCD to get rolling. It’s just not enjoyable. And guess what? It’s not going to be enjoyable for the other players who check the damage meter and see the Arcane Mage blowing everyone else out of the water even after starting from behind. Don’t get me wrong, I never like using damage meters as a meaningful tool to balance anything, but those numbers may get nerfed due to outcry, and then what? We are doing mid-pack damage while still having a massive ramp time? It’s a disaster waiting to happen. At 3 minutes, this completely changes the reason for the spec. I love the mana-management play-style, but I hate having to wait 3 minutes to do real damage. In Frost, it is manageable because of the kit. Flurry and Icicles/Glacial Spike make you feel like you’re doing something when Icy Veins is on CD. Arcane, even with mana-management, feels incredibly dull outside of Arcane Power.
Temporal Shield actually worries me immensely, though. We’ve been saying since the first Alpha build that Arcane is going to be hurt the most because of the Shimmer change as they are also losing Displacement, but instead of giving Arcane something to make up for their lacking mobility, you cripple Frost and Fire survivability? It would be one thing if you made Temporal Shield baseline for Arcane, but it’s still a PvP talent. So you’ve brought Fire and Frost “down” to Arcane’s level in a way even though survivability wasn’t the issue that needed adjusted.
I know that Druids got relatively quick responses to their feedback about Feral. I fully expect Priests to hear back about Shadow by the end of next week. When are we going to hear something? So many seemingly pointless, crippling changes with no explanation for a class that hasn’t seen much of anything since 7.0. Preacher’s points in the Alpha videos couldn’t be more perfect. We have so many dead talents, so many dead talent rows due to some talents being 100% must have’s for the spec to feel good to play let alone be good.
Temporal Shield is staying a PvP talent and being made Arcane only, but the Ice Ward talent is still in the game…?