It’s not “exploiting” it’s utilizing the tools that the game was given. Spell batching was literally present in the game until WoD so I doubt blizzard saw it as “exploiting” either lol. If you lose to a rogue that does any of these tricks he would beat you even without them anyways, these kind of tricks Perplexity does 99% of rogues will never do.
If you think spell batching is skill you also think the lottery is skill.
oh boy here we go
This dude is on a different level. That said, he would still own guys on a modern server.
Ziryus rattling on about PVP again…
… and just for future reference, it’s spelled s-t-e-e-n-k-i-n-’
Its actually not random.
If its a system drawn through ping pong balls in an air tube, it is being guided by predictable physics.
Can we predict it? Not unless we manipulate something (i.e. play with weights of the balls), but it is predictable ultimately. It just appears random.
Even with computer generated numbers, they are technically not even truly random but a program appearing to be random. In fact, sometimes people have figured out the pattern on poorly written ones and won lotteries (some even got in there and sabotaged the program to rake in millions).
Again, we usually cant ultimately predict them, but it is actually possible in a pure technical sense.
I mean I could even go further and we could get into a debate if the universe even allows for a true instance of random.
Whoa, mind blown
No need to argue over what the better experience was because it looks like Blizzard is gonna re-introduce slower spell batching in the Classic WoW relaunch.
Here is the blue post: Spell Batching in Classic
The only thing I’m not sure applies here is the sit/crit mechanic that was used to take advantage of skills like Enrage and Reckoning.
If they are adding artificial limitation of gameplay (Spell batching was a side effect of limited hardware, not a feature), they should also add know exploits. Same thing. “For authenticity purposes” and then ban people using them.