You had already nerfed damage on devouring plague the week before. Why not just reduce values by 5-10%? 15% on our MAIN abilities is overkill, and the increased insanity just isn’t enough to make a significant difference.
Nothing matters until the week the raid and M+ open.
They are so ham fisted with nerfs if it was really
About balance then the numbers wouldn’t be so clean and round. It’s always a perfect 10,15,20 etc. that’s not really how these types of equations work. It shows they just throw a number and then see if it works or not
Why does OP complain all the damn time? Devs dont even read the class forums.
Because it’s not a simple equation, and they’re not trying to get everything exactly the same. They’re shooting for a getting everything reasonably close.
It gets tiring to have spriest only fun for a small patch because of the constant nerfs. all of BFA was nerf after nerf after nerf and here we go again
They never ever hesitate to nerf priests to ground. We’ve seen it in BfA, and it’s about to happen again in Shadowlands.
Lol dude shadowpriests were completely busted. You’re a hybrid class you shouldn’t be S+ tier anyway
Except they don’t do that with blind numbers that are that round. I’m not saying they are trying to get things even I’m saying that if they wanted to lower something the right way they would be using an actual equation which can be made 100% and the nerf to power of these spells would be not whole round numbers like what they use
This just isn’t the case. Say they get everyone exactly the same on a specific fight.
The next fight has an add with a low amount of health. That’s going to favor classes that have a low ramp up time on a secondary target.
The next fight has 2 targets up for most of it. It’s going to favor classes that are good at fighting two targets, and doesn’t really punish them if they have a long ramp up time.
Obviously not everyone can be balanced perfectly for every fight. Even if it was possible to get them exactly the same on one, that means they’re bound to miss the mark on the others. So it doesn’t really matter, as long as each spec generally has a situation in which it can shine. Obviously that doesn’t always happen, but that doesn’t have anything to do with them nerfing/buffing by clean numbers rather than 6.378%.
I disagree while heartedly. Your implication that it’s situational so we should take blind chunks out of stuff just doesn’t vibe right at all. But believe what you want to.
What does this even mean? Do you think it’s possible to have, say, Balance and Feral doing the exact same damage on (1) single target bosses, (2) council bosses, and (3) bosses with adds that need to be bursted down quickly?
Like, you don’t see how differences in their spells are obviously going to make them perform differently in different situations?
It’s clearly an auto correct. Context clues would be obvious. The word is supposed to whole heartedly.
I again don’t agree with you, my opinion ain’t changing. So go off sis
I wasn’t talking about the typo, obviously.
I’m asking a very simple question. I’m not trying to change your mind, I just want to know if you think it’s possible to get specs that are dramatically different in playstyle to perform equally on every different type of encounter.
I don’t want them equal to each other. That’s not what I was discussing. I don’t care if a Druid can do x and priest can do y. If they are wanting to bring something more in-line to their power for that class and spec then a 15, 20, or 25 nerf or buff is not the way to do it. Using proper equations for this will net an answer so that the constant power change to a class isn’t so dramatic each time they do it. Doing 15% vs what hypothetically should be only 8.6777 percent is a huge difference that is felt by the players. That’s my point.
When you quoted me you only
Quoted that part so I assumed you didn’t understand the sentence.
Iterations on balance become smaller and more precise as time goes on, there is nothing hypothetically wrong with making big changes early in the process. That they’re making these huge, chunky, multi-part, sweeping nerfs suggests they’re either just starting to balance Shadow, or they’re in a rush/time crunch and they’re being sloppy.
I can appreciate some skepticism towards Blizzard’s methodology in this regard, as they don’t exactly have a glowing track record balancing Shadow Priests over the past five years.
Ok, so lets say Shadow is ahead of Elemental by 9.123% on one fight, and 3.456% on another. First, you’re ascribing a lot of precision to those numbers. Maybe we believe that they’re perfectly accurate, maybe not. For the sake of argument, I’ll give you this.
So it seems to me you’re saying Blizz should do something like nerf Shadow by 6.2895%. That way Shadow is ahead of Ele on one fight, and behind on another by an equal amount. But what if the second boss is harder than the first, so it’s more important to have strong dps there than on the first? Now Ele is more desirable than Shadow in the raid as a whole because Shadow is good on a fight that’s less relevant.
Or, what if on the fight that Shadow does higher overall damage on, Ele is providing more damage on a higher priority target, or is kicking adds more often? How do you quantify what the exact % nerf to Shadow should be then?
The answer is you can’t. So why bother doing a nerf of 6.2895% when the “correct” answer might be 5.893, once you take into account priority damage, or kicks, or whatever?
I’m not defending them over-nerfing or over-buffing, just that when we see nice clean numbers, it shouldn’t be a surprise.
I’m not going to see your argument as valid. And conversly you don’t see mine so just move on sis. I still disagree with you
I thought this mentality was like 12 years gone.
Worth noting the changes marked out in the blue post are not even live, and have been marked as to change the damage breakdown of the spec and not tune it for prepatch or anything else.
The prepatch nerfs were to the Whispers and SA azerite traits, and even with them shadow still pumps because those traits are still adbsurd.